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I think as long as Wennejokel is willing to pay recompense for the three units it should be ok.
I didn't realize I didn't have enough troops in the city, but Wennejokel will now have an additional days worth of income and production in that town. It's a highly productive town too. How will he make up for that, or the 3 units for that matter? If I attack 2 ballistas, my units might get hurt or even killed etc. If he uses them to attack the AI, the AI might lose units, which only benefits him.
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potato_head: I didn't realize I didn't have enough troops in the city, but Wennejokel will now have an additional days worth of income and production in that town. It's a highly productive town too. How will he make up for that, or the 3 units for that matter? If I attack 2 ballistas, my units might get hurt or even killed etc. If he uses them to attack the AI, the AI might lose units, which only benefits him.
I am afraid I do not follow. You lost a Town to Independents due to your judgement call to leave no or little troops behind. I took that Town fair and square from said Independents. So far, so good, no harm done, no etiquette violation. My mistake was to declare war on you and attack that stack of 3 units (2 ballista and a lvl1 unit) the same turn. That is all there is to it, I do not have to compensate you for any lost income or production as you lost the Town to Independents and not to me. I have no idea what you mean with the last 2 sentences, if you assume your units were involved in any way in the attack on the Town, you are misstaken. Check the turn log. I will pay the production cost of those 3 units. That should be the end of it.
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Wennejoekel: Allright, I will pay the equivalent of those 3 Units. The city was rightfully taken from Independents, bad luck it rebelled like it did but that does not violate any rule :)
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Mimo: All remains friendly amongst us imaginary allies and enemies. Now if a neutral battle just happens to suck in a potential enemy to the battle and that potential enemy loses all their units to the neutrals before you lift a finger to move forward, that's just some good strategizing. ;-)
That is open for discussion, but also not what happend in my turn.
Post edited November 25, 2013 by Wennejoekel
It is better you just replay the turn and there will be no complication. You cannot take the town if my units are there. Also if you only pay for the production cost, how do you make up for the turns lost in production? That is why I thought that you would create ballistas yourself.
Post edited November 25, 2013 by potato_head
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potato_head: It is better you just replay the turn and there will be no complication. You cannot take the town if my units are there. Also if you only pay for the production cost, how do you make up for the turns lost in production? That is why I thought that you would create ballistas yourself.
I think there is a miscommunication. Please read carefully:

- Your units were not in the town. They were adjacent to the town. I did not take the town from you. I took it from independents. In the battle I fought against the independent troops that occupied the town, your units were not involved.

It seems the complication is therefore quite limited: after I captured the town from the independents, I attacked the stack that was adjacent to the town. That was wrong. I will compensate your 3 troops that got killed. I do not see what is unfair or what my unfair advantage is here. I think you still assume that the city was under your control, or your troops were in the city. The rebellion 'pushed' your troops out and I killed 5 or 6 (I forgot) Dark Elf independent units to capture the town.

I cannot believe the fuzz. If after this message, people are still unclear I will replay my turn. But just so you know: you will lose that 4-hex town anyway as the rebellion happens between your turn and mine.
Okay, I misread the part about my units being pushed outside, and you are correct about that now that I read the log. My bad.

The other issue besides losing troops is the time it took to produce them. You know, a town can only produce one unit at a time, and time is lost. Time is also worth something, and in this game, time is worth more than money, at least when you have enough money.

Sorry, I've made a big deal of this, and now when I started playing, I saw no option other than trying to take the city back. We had a decent chance of winning even without the ballistas I thought with 3 stacks of unit, and we did... I asked for a restart, so I would grant you the restart if you want, otherwise it's game over for you.
Post edited November 25, 2013 by potato_head
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potato_head: Okay, I misread the part about my units being pushed outside, and you are correct about that now that I read the log. My bad.

The other issue besides losing troops is the time it took to produce them. You know, a town can only produce one unit at a time, and time is lost. Time is also worth something, and in this game, time is worth more than money, at least when you have enough money.

Sorry, I've made a big deal of this, and now when I started playing, I saw no option other than trying to take the city back. We had a decent chance of winning I thought with 3 stacks of unit, and we did... I asked for a restart, so I would grant you the restart if you want, otherwise it's game over for you.
Darn, you know how to complicate matters don't you? ;)

So, either I restart to make up for the killing of the three units (I understand your point of production time) or I die (I forget how easily you die in AoW1). I think it is not my call. If I restart, allt hings will be different. Let's hear your votes people! Of course, I would much prefer to stay alive in this game now it is about to get interesting :)
Post edited November 25, 2013 by Wennejoekel
Wenne, replay your turn and try not to put your leader too far into harm's way. At least not till I have a unit next to every one of your cities and lots of cash in hand. :)
I will compensate with 15 gold coins for killing the scout. Also I am neutral in turn restart of wennejoekel. I can vouch for him that the dark elf capital got lost to independants and I am not saying that because I am allied to him/her. =P
If potato head is fine with the restart then I have no problem with it.
OK,

I will replay my turn tonight and stick to the rules this time!
Humans

We woke from a bad dream. The law abiding Humans violated an important rule and got themselves killed! Lucky it was just a dream.

This turn, we capture an independent 4 hex city. We do not attack Azracs, no sir, we do not even declare war. Such act would be folly indeed.

We are peaceful and sing songs of love.

TS
Turn is in my inbox and I'll get to it within a few days. It's Turkey time here in the States which means I need to go sit in a line of traffic rather than playing games. Could be worse, I could be playing in traffic.

Halflings, Day 29

A fatter than yesterday Halfling (me) strains the strength of his little pony. Restarts all around as expected, but a much less warlike world.

TS
Post edited November 30, 2013 by Mimo
Azracs, Day 29

Very annoying day.

Dwarves declare war and capture 2 scouts and some buildings. They did not respect the rules of war and we suggest they pay a fine of 30 gold for the recruitment price and another 30 for sentimental value and scout value.

Humans who are in league with the warmongering Dwarves, then march into our territory and find one of our cities in a rebellion and capture the city. We declare war immediately and prepare for an attack. With the ballistas in our midsts, we feel confident that we can win the coming battle.

Turn sent

Highmen, Day 29


We felt no recourse but to declare war on the Dwarves and Humans in support of our ally. We have made no hostile moves were made against them yet. Our war against the Lizards is going well and we see the Frostlings have joined the fight. It seems we have a common enemy.

turn sent