News of the capture of the underground nomad metropolis of Gehenna, and the seduction of yet another pit guard, two cyclops and a chieftain (despite willpower) quickly spread across the lands, sewing doubt in my industrialist neighbours. These additions to my forces should finally provide something that might end the warlord's rampage, but the real reason is...
...Because of course - thanks to its wizard tower - I will be able to plant trees in the underground too from here! Despite the lack of sunshine! Glorious, lush forests all around will hug me like I hug the trees!!!
Mimo: This has been one of the most frustrating PBEM games of AoW:SM I've ever played. I felt way behind by Turn 10 and never saw an opportunity to make up any lost ground. Maybe it was poor choices right out of the gate or maybe it was poor dice rolling. Who knows?
If this helps, I don't think that it was out of mistakes or luck. Tell me if I'm mistaken but you had that perception reading the reports, right? The nymph I've had since the start is now gold starred, despite my wizard having pacifist. I lost two heroes at the start, one to Southern's self sacrifice and the other killed by my own archer after he rebelled at 10%. (fun tidbit: he had an OP domination item, that's been lying in the NW underground corner close to the seeing pool and under your sight for a good 25 turns)
No problem: the nymphs have carried me, together with 2 satyrs from a lucky camp, recruiting half the map. The effect is so great that just my advantage from having a nymph from the start has countered the orc super hero - IIRC James said that he had only orcs at the start, meaning that the vampires came later on.
Prognosis: seduction, domination, enslavement, resuscitation break the game - their snowballing effect is an avalanche. This map has 4 wizards each with some of these, so the author must have known this and tried to give to all the players these tools. That's a sort of balance I guess, although I don't think that resuscitation is on par with the others. (and I have no idea why the elves would get a nymph at the start)
This is the optimal way to play, but I deeply dislike what this makes of the game, to be honest. It's like railroading. Not to mention the balance with the races without these tools. I see two ways forward if we want to keep playing SM:
1. house rule: disband seduced, dominated, enslaved and units resuscitated from the enemy after any battle. Helping during the battle is already pretty good. Once they have a moment of clarity they GTFO.
2. mod balancing these units, re-removing the gold medal domination from MPE, raising seduction units to tier 3 and domination/resuscitation units to tier 4 and removing most drain wills.