Posted April 10, 2020
Galadriel, day 18
Our feeble conquests are already recovered, the undead have quite the sizeable army back home. When word of the size of the army reaches my lines my proud halflings scatter through the woods trying to avoid my magical lense. Oh well, at least they grow good weed. Pufff, puff... My other troops keep up with their seduction shopping spree.
I have to make an account of the units I've stolen in this map, you guys are going to be disgusted.
Our feeble conquests are already recovered, the undead have quite the sizeable army back home. When word of the size of the army reaches my lines my proud halflings scatter through the woods trying to avoid my magical lense. Oh well, at least they grow good weed. Pufff, puff... My other troops keep up with their seduction shopping spree.
Jamesede: Ooc - no seduction? That's like nine tenths of my strategy!
NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!
It's just making the game even more luck based than it already is, if you get say 3 warlords - not impossible with their lowish resistance - your army is pretty much unstoppable until a lot later in the game. But even swordsmen kill the balance, with armies that grow instead of have losses right on the frontlines - those without this trick are bound to be slower. It's exactly like starting with many times more the initial units than the others. Need a priest following you? Just raze a healing site... NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!
I have to make an account of the units I've stolen in this map, you guys are going to be disgusted.