Bookwyrm627: Most of the reason I never make Galleons or Galleys is because they take too long. When you consider that a game might only last 50 turns or so, spending 12 turns (20% of the game?) to get a boat that can't go on land doesn't make much sense, especially since you probably can't afford it until much later, and you don't start making a boat until you find you'll need one. Until you fix that, Dragon Ships are still likely the Go To boat.
Currently the training times are
2 (transport is tier1)
4+2 (dragonship is tier2)
6+3 (galley is tier3)
8+4 (galleon is tier4)
I could change the unit tiers of the boats and thus their training time, but since 1-4 are the only viable options, I'd probably just end up homogenising them to all be tier2, which would feel like I'm making them less unique, even though they could then have radically different gold costs. That would be a solution, but not my preferred one. I suppose it absolutely would allow you to out-invest the other players on the water, with more gold, and dominate that way; what do you think? Should all warships have the same training time?
I'd might alternatively try to make a ship that takes 12 turns to make (then 8 for subsequent) worth it, by buffing everything about it. Cost not much more than the DS (why not be more cost-efficient, if it takes longer?), triple the HP, marksmanship, Vision IV, higher DEF, the works.
Part of this would be the DS being weaker than it is in 1.36 - it is too strong like you say. There's no reason the cheapest boat should already have the same weapon as the bigger ones, almost as much HP, transport V, etc. I'm starting to feel it should have no transport at all. Currently someone going for DS can kill someone making Galleons, with the same number of shipyards and gold, or even with more - because the DS outnumber the Galleons 3 to 1 (2 to 0, or 1 to 0 ) and aren't much weaker.
Also, since boats are so limited in their movement, maybe their current 28/32/36/40 movespeed is ungenerous.
It could be changed to 28/32/40/48 or something.