blackcat29: The second part that some people have some confusion about is that I will edit the more abusable troops such as airships, wraiths, syrons, incarnates so that they do not appear on the map. Basically specialty units that are difficult to counter. Air Elementals, Dragons would fall into this category however they are a lvl 4 ASpells so I think we can let thaose ones slide as long as people are aware they could appear on the map. Let me know if there are any other units people would like to see included to the list or if there is a unit above they would like to see in the game.
Does this mean they won't be trainable? That can be done actually, even in a TS136 game. You just need to start the map off while having a custom ruleset active in which they're removed from the racial city training lists. Even switching back to TS136 afterwards, the map's cities will have saved the original training lists.
Airships are OP but they're also pretty fun and cool. Wraiths aren't OP in PBEM because you can't dispel an enemy's enchanted weapons when every battle between players is automatic.
I've never seen Incarnates used in PBEM.... would quite like to see it!
And what's the deal with Syrons? Someone once razed a teleporter to set one rampaging around in one PBEM and that was pretty cool.
So in sum, I'm not much in favour of banning these units, though I won't mind if you decide to - I just wonder, are they really that bad? Have you had games where they ruined things? I guess I did have one game where ballistas plus air galleys crushed everything, but didn't mind it that much. in that same game Wraiths just got countered by two priests apeice.
Also, can we add this rule: "If you die to indies early on, just restart the turn"