Okay, the game is launched; let's use this thread to post turnlogs, might as well.
The turn order is this:
Arnuz as the Azracs, then -
Jyri as the Lizardmen
Thereunto as the Dwarves
Southern as the Orcs
and Vicious as the Goblins.
The rules are - If you've signed a peace treaty with someone, when you break it, you must wait a turn before attacking them; and if you've signed an alliance, then if you break it, you must wait a turn after to then break peace if you wish to do so.
Hmmm.... I'm going to say free movement is disallowed on warships, but allowed on the unarmed Transport Ship. It'd be tempting to allow it since everyone on the surface has Earth magic; it'd be fair. However, it'd also lead to all other troops being irrelevant, so it's a bad idea, I think.
Damn, now I know what I'm going to do in the bottom layer of my next map - Dwarves with access to the Fire Halo spell, a lava river network, and shipyards. (with little ponds of water to make the ships in before they're enchanted so as to travel on lava).
Oh and as you may have noticed from our other threads here Arnuz, people often post turnlogs, either to just say that they've played their turn, or comment on the game, or roleplay. Sadly I'm usually too lazy.
Post edited September 30, 2019 by southern