southern: OK lol, time to restart this after a variety of minor edits
I completely forgot that Sandworms don't have wallcrushing in TS136 when designing the Azrac start, and I accidentally gavew the Dark Elves four starting rebuilders instead of the 2 everyone else has.
Oh good, I don't waste several turns and one of my builders on a useless shipyard.
And that's all Arnuz really needs, double the starting stuff of the rest of us! XD
Why can't the Azracs just use elephants to break the walls?
Does anyone besides the Orcs need to build a boat to reach their teleporter? I'm assuming the teleporter is next to the sign which is next to the scrying pool, all of which are across the water with no apparent land bridge that I've seen.
When your map description talks about sending expendable units, not your leader, did you account for how fast Town Gate is going to be available?