Posted July 23, 2019
I just tried and couldn't do it either; looks like certain battlefield effects, like slow and Turned Undead (not Turn, Turned) cannot be applied to units.
I don't mind AoW's current pace, but increasing it would still be convenient.
However, the game already has a fair number of situations where it's possible to totally surprise-attack someone without them knowing, or where advancing very much allows the enemy to attack you before you can see what might be lying in wait. While this is fun and an inevitable part of the game, I think movement range is already strong enough relative to vision range.
On the other hand, maybe the game would be more interesting if there were more scouting units (ie flyers, concealed, Invisible, Vision), and that would make it practical to increase movement range? In PBEM catapults are pretty useless, and the Builder's Guild has an empty slot; you could move catapults there and give every race a sort of charlatan-themed tier 2 troop that makes a good scout; though I'm not going to do that, it's interesting to consider.
I don't mind AoW's current pace, but increasing it would still be convenient.
However, the game already has a fair number of situations where it's possible to totally surprise-attack someone without them knowing, or where advancing very much allows the enemy to attack you before you can see what might be lying in wait. While this is fun and an inevitable part of the game, I think movement range is already strong enough relative to vision range.
On the other hand, maybe the game would be more interesting if there were more scouting units (ie flyers, concealed, Invisible, Vision), and that would make it practical to increase movement range? In PBEM catapults are pretty useless, and the Builder's Guild has an empty slot; you could move catapults there and give every race a sort of charlatan-themed tier 2 troop that makes a good scout; though I'm not going to do that, it's interesting to consider.
Post edited July 23, 2019 by southern