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Goblin, Day 4

Summoned a boar.

TS
GLADOS Undead, Day 5

Weeee, I survived.

Turn sent.
Elves, Day 5

Today we lost our 9 hp Iron maiden and full Hp Scout Cavalry to a trio of Zephyr Birds.

We attacked them because we were worried they might go into our undefended capital..... which has a Tower Guard..... sounds awfully familiar.
Post edited January 11, 2017 by southern
Merlin, Day 5

We got lucky and got rid of the Patrolling Rogue 4-stack before they could do some real damage. The wandering Druid stack has disappeared in the woods. They will probably emerge right next to my capitol.

We captured another windmill, so we are now no longer in the red, but we see numerous Area Guards looming already. Sigh.

TS
Dwarves, Day 5

Wizard was killed overnight, as planned. Forgot to recast an enchantment afterward, but oh well. Found the minotaur chilling up north; my boar should be enough to finish him solo. He has 2 hp left, as predicted!

TS
Post edited January 12, 2017 by Bookwyrm627
Orcs, Day 5

The wandering group of minotaurs that took my furnaces is approaching my outpost. Hopefully my few defenders can hold them off.

Turn sent.

Frosty, Day 5


No Minotaur in my lands. Yet. Lots and lots of wolves though. Sure wish I had control animal so I could turn them into scouts.

We'll be pausing our exploration for a little while. Badly in need of healing and the healers are many turns away from completing their training. Be nice to have more than one place to train. Some day, some day.

TS
Goblin, Day 5

A hero emerged and my boar wasn't attacked!

TS
Besieged Undead, Day 6

My pioneer got attacked out of nowhere.
Luckily it was accompanied and while I lost some units I now also have 2 heroic golden archers. If they had any feelings, they would feel proud.
Elsewhere I met another patrol but managed to flee away and our strongest scout is just going across empty wastes.

Turn sent.
Elves, Day 6

All of our towns are under manageable threat. Also, forcing Aow2 to only use 16-bit colour scheme in the compatibility settings has, along with all the other glow effects, restored the aoe indicator for Fire Breath..... of my Flamer, not a dragon sadly.
Post edited January 12, 2017 by southern
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southern: Elves, Day 6

All of our towns are under manageable threat. Also, forcing Aow2 to only use 16-bit colour scheme in the compatibility settings has, along with all the other glow effects, restored the aoe indicator for Fire Breath..... of my Flamer, not a dragon sadly.
There's an AOE indicator!? That would be awesome to actually be able to use!
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southern: Elves, Day 6

All of our towns are under manageable threat. Also, forcing Aow2 to only use 16-bit colour scheme in the compatibility settings has, along with all the other glow effects, restored the aoe indicator for Fire Breath..... of my Flamer, not a dragon sadly.
I... what?
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southern: restored the aoe indicator for Fire Breath
Pretty soon you folks will be using the same 20/20 vision for playing this game that I currently employ. And then what will I do? How am I gonna win games without you fools lighting your own men on fire, wandering the wrong direction in tunnels, letting your best units be surrounded, and attacking 3v9 by mistake?
Post edited January 12, 2017 by Mimo
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Mimo: Pretty soon you folks will be using the same 20/20 vision for playing this game that I currently employ. And then what will I do? How am I gonna win games without you fools lighting your own men on fire, wandering the wrong direction in tunnels, letting your best units be surrounded, and attacking 3v9 by mistake?
Don't worry, I don't plan to get better. :-)
Nothing happened this turn. Strange.

TS