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Orcs, Day 14

One scout eaten by a bone dragon and the other by a pair of efreet. i need better scouts.

Turn sent.
Frosty, Day 14

Uh oh. We're finally meeting the wandering minotaurs, wandering Flyers, and wandering Black Angels. Black Angels?!? WTF. Really?

Needless to say, the last of those three indie groups was a bit much for us. Scouting is very over-rated.

TS
Goblin, Day 14

For some unknown reason a group of lowly archons wanted to join. They'll probably die to indies before costing me any gold.

TS
Post edited January 28, 2017 by jyri
Undeadino, Day 15

Damn pathfinding in poison. All but 1 my units are immune to it and it still forces me to move tile by tile and makes me to waste turn anyway.

Turn sent.
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Mimo: Frosty, Day 14

Uh oh. We're finally meeting the wandering minotaurs, wandering Flyers, and wandering Black Angels. Black Angels?!? WTF. Really?

TS
I'm feeling better about my decision to stop scouting except with Glade Runners

Elves, Day 15

trundling along
Post edited January 28, 2017 by southern
We are happy to learn that others have similar troubles. We finally killed some Indie stack that was invisible in a forest and was using that advantage to continuesly steal my income.

On to a village we spot in the distance. Moving in force though, as we do not trust it at all.
Dwarves, Turn 15

Any scouts I can make are going to be slow. :(

TS
Orcs, Day 15

My first flying scout has been sent out. Let's see how well this one does.

Turn sent.

Frosty Day 15


Black Angels really, really, really suck. I won't be going there again.

TS
Goblin, Day 15

TS
Iranian Undead, Day 16

I raided the crypt and all I got is this lame holy champion helmet.
I wonder if the helmet burns my hero's head.
And don't usually reward units appear in capital?
These spawned in the middle of poison cloud and of course they were living.
Oh, they spawn on leader don't they? That would explain it.
Leader who was supposed to die there but ended up with 1 HP and has to be walked home.

Turn sent.
Elves, Day 16

The Frostlings are attacking from behind, very confusing.

Lost a dwarf scout to a manticore, no safety even on the mountaintops.
Post edited January 29, 2017 by southern
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southern: The Frostlings are attacking from behind, very confusing.
If you're going to start a war with the creatures of the North, you must be prepared to do battle in the South, East, and West as well. Asymmetric warfare is the best kind.
Crap. A Leprechaun. I hate Leprechauns. Especially when they are in Area Guard mode. An invisible Area Guard.....

TS
Orcs, Day 16

Another scout lost, this time to a manticore.

Turn sent.