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goggogaowsm: Made it :)

Me - Nomads
Southern - Archons
Mimo - Tigrans
ThreeKings - Goblins.

Left all settings to what they were, so no masters guild or teleportation gate. No allied victory, although I think me and Mimo start peace, Southern and ThreeKings start peace.
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Mimo: And Prison Break

I've marked them both as dead and gone in my email wrapper...
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goggogaowsm: I could ask my brother to sub in for him on those? He's an okay player, similar style to me probably, a bit more cautious doesn't tend to go on the offensive much. Not as experienced, he's never beaten me and on some of our maps we do we give him small advantages, such as I can't trade or make peace with AI players, or cast mastery spells.
I wasn't enjoying Drums much so don't mind if it dies :p

Prison Break for sure, Drums if he wants that too
Arnuz's position is strong in both
Post edited September 27, 2020 by southern
Martell, Day 1

New beginnings are always exciting. So many choices and options available. We pick a course through the sand and hope it leads to success. It is a given that it will lead to death. Just a question of whom.

TS
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goggogaowsm: Made it :)
Please edit the first post in this thread with the turn order and any specific rules you'd like us to follow (such as no alliances). Go ahead and say "standard etiquette rules are in effect" or something of that nature. Also, I'd strongly suggest outlawing spell trading between all players (human or AI) to keep things as balanced as possible.
First post edited, think its the right order, let me know if anything else there would be useful.



Nomads Day 2
We have so little money, but we have a nice army, where to go?
Martell, Day 2

We've eliminated a bit of troops cost, but have farther to go. :)

TS
Nomads

Lost 5 troops taking a production resources, got a monastry as a result, not my finest battle. Need a second town, and to find a first wizard tower...
Martells, Day 3

Income is positive now. My army on the other hand is looking rather depleted.

TS
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threekings: I'll take Greyjoy
Did you play Turn 3?

Just trying to figure out where the game file is...
Sorry for delay, was unable to access PC for a while..
TS :)
No worries :)

Nomads
Still only one town and no wizard tower, but I can see one in the distance
Sand Vipers, Day 4

We meet an enemy and decide that retreat is the order of battle for our troops. Hmm, wonder what my next option might be...

TS
Nomads

Don't wanna brag or anything, but I now have two towns, as I'm that good.
Sand Vipers, Day 5

ooc: Restart thanks to the good old stupid boat disembarking bug. Sorry!!! No player vs. player combat occurred (yet).

Boring turn. Looted a campsite because it feeds my love of GOLD. And damn, do I need GOLD.

TS
Sand Vipers, Day 6

Efficient turn. Those always make a Wizard smile.

TS
Nomads

We now have money we still need a wizard tower. We can finally see someone, so they will die first.