BKGaming: You entitled to the game yes... which means single player.
josiebarrett: It doesn't appear to me that there is universal agreement with this assertion -- especially in a game designed with multi-player gaming as an integral feature.
A lot of this debate has simply been arguing over semantics -- what counts as "game play"; what aspects of a game count as an integral "feature" as opposed to an optional "service"; when is denying access to an aspect of a game "DRM" as opposed to simply being a "design choice".
As it happens, the GOG game page for AOW3 lists both "single-player" and "multi-player" as "game modes". They even encourage you to "master the many modes!" and "compete in multiplayer wars" in their game description. Granted, they do offer hot seat play as a multi-player option, so there *is* a limited form of multi-player gaming available to anyone without any online authentication. But in my opinion, "multiplayer wars" are clearly an integral aspect of game play, and this feature is being advertised as such.
Allowing access only to hot seat multiplayer gaming is a significant limitation, because many people primarily (or exclusively) play multiplayer games with remote players. Even for local multiplayer gaming, many people strongly prefer to each have their own instance of a game on their own computer.
So the question becomes whether allowing only a limited version of multiplayer gaming without online authentication counts as DRM. Personally, I think is *does* count as DRM -- I'm denied access to an important game feature without online authentication. The feature exists -- online multiplayer gaming has been fully implemented. I just can't use it without online authentication each time I want to start a game.
And you fine to think that... because that's how you personally see it... other's see it differently. My issue with this thread is it has become what people believe to be fact... instead of what it is personal opinion. You can call it semantics but those semantics are the only leg we have to stand on... and we agree to the TOS for games which usually describes online services as services which were not entitled too.
BKGaming: Multiplayer is a service... I don't understand why this is so hard for people to understand. It always has been and it can be taken away at any point.
josiebarrett: Multiplayer gaming has not "always" been a service. Historically, there have been plenty of games that provided peer-to-peer or private-server multiplayer gaming, many of which did not involve any online authentication or use of any developer-provided services.
Now, online *matchmaking* has usually been implemented as a service, and server look-up has as well. But not all multiplayer games have offered such a service, and of those that did, not all of them required that you use it in order to initiate online games.
Multi-player gaming itself certainly *can* be a service -- for instance, in cases where the game developers are providing a persistent shared-world server where numerous players can interact (or ignore each other) to their hearts content; where character / empire and game state data is saved remotely on the server; etc.
But in this case, it appears the publishers are only providing a matchmaking service, not a game-play service. It sounds to me like the actual game play is implemented through peer-to-peer gaming. They've just walled off peer-to-peer multiplayer gaming behind a front end which requires use of their matchmaking service.
Once you've implemented peer-to-peer gaming, allowing players to initiate such games without a matchmaking server is trivial. You can say that not providing such an interface is a "design choice" -- and obviously it is. Requiring the use of their matchmaking service is a design choice. Requiring online authentication for multiplayer gaming is a design choice -- just as requiring a CD check for single-player gaming is a design choice. Ultimately, implementing any form of DRM is a design choice.
Anyway, the main issue here (from my perspective) is that they've chosen to implement peer-to-peer multiplayer gaming in a fashion that requires the use of a corporate gatekeeper, thus making game play dependent on the reliability and availability of this server. I'm not going to buy this game at this time because of this limitation. I'll wait for them to remove this dependence, or for the game to become substantially cheaper.
I clarified that I was referring to online services where your using a companies servers. So I agree there is multiplayer that is not a service. All online multiplayer basically boils down to p2p or dedicated servers. Take consoles for example all online games on a console are normally p2p. Is this not a still service that you being provided? Does it not offer more than p2p such as leaderboards and other features.
According to this beta patch which I assume GOG will get... AOW3 is getting VPN so this should not be an issue anymore.
http://ageofwonders.com/vpn/