ZFR: So after a few levels campaign changes into HoMM4?
Bookwyrm627: Once you get into the 10's for stats, pretty much.
*Sigh* it's like HoMM4 on steroids.
I really hoped I'd enjoy the game more; my first thought was that it was a cross between Warlords 2 and a 4X strategy like Master of Magic, which I both loved, but the campaign is like neither of the two because of the overpowered hero.
Another thing which really sucks like HoMM4 is the fog of war, which was not present in other HoMM games nor Warlords 2. I get it that the designers didn't want you to see what's happening in enemy bases, but because of it enemies very often creep up on you it's annoying. One solution, which I mentioned about HoMM4 is to give the structures you control a bigger fog-of-war dispersal radius. Not exploration; just fog of war dispersal.
AoW1 is so much worse that HoMM4 in this regard because of the simultaneous turns. In HoMM4 you had to observe enemy units, so you did see them when they reached your base. In AoW1 quite often I wouldn't see a unit until it's taken over my city (I have since learned that you can press O to observe enemy movements).
But none of this matters because of the overpowered hero. In fact, for HoMM4 I still had an incentive to explore the whole map: permanent stats increases + storyline events. Not to mention the fact that often to win you had to capture all enemy cities.
In AoW1 there is no need to capture all cities; and there are no permanent stats increases, except perhaps for dungeons which might have good artifacts, nor any storyline event triggers, except for a sign or two. So once you find the main enemy hero you can just kill him.
The later levels which are supposed to be difficult consisted mainly of just exploring with my main hero till I find the main enemy hero. Sure I built up my cities and captured mines... etc to keep up the pretence that I'm playing a strategy game, but I really didn't need to.
And spells... they were so underused. I mean I understand it's normal that in any game you usually spend 20% of your spells 80% of the time. But in this one there was no reason to cast anything really, except for Haste and Fly. I cast Bless and Enchant Weapon for good measure. Plus the odd Rejuvenate around my towns as needed and a Town Portal or Summon Eagle. But the limit of 10sp/day meant I really couldn't cast those offensive spells. Sure I could specialise in casting, but why when increasing primary attributes and attacking was so much better.
The only thing I liked in this game better is the Lore. Nicely done, compared to the cheesy HoMM4. For what it's worth the story isn't half bad.
I understand that in HoMM4 and AoW1 the single scenarios don't suffer from the overpowered hero carryover, and do play properly like a strategy (plus in AoW1 in single player you can set it so you have to conquer all cities to win), but I'm really a campaign player.
I just finished one path so far. I'm still going to go for all the remaining ones. Hoping other AoW games are better in this regard?
Happy New Year Bookwyrm and all the good people at Age of Wonders forum!