High Men, Day 91 Well. I didn't expect the Frostling leader to teleport home just as soon as I declared war. He must have been sitting on that spell for a long time, perhaps almost since he started touring the land himself.
He assassinated a dozen or so archers, and he hit a few other structures with units around the map, but he was unaware of the 3 stacks of archers lurking on his other side. Some fierce fighting later, and it is done. The High Men reign supreme.
TS
southern: I didn't see the Air Galley coming, and I have Vision IV. Was it hidden in the cave, or enchanted with Concealment?
You should know I didn't have Concealment; I didn't have Earth magic, and I only saw two wizard towers on the whole map (Freeze Water and Bird's Eye).
I brought the Air Galley (and a gold dragon and several spare archers) over with a Town Portal. My last six levels were spent buying Vision 1-4 (for vision, to be sure of my leader's safety), then Spell Casting 2 and 3 (Town Portal, and whatever else might seem relevant). I sent my leader specifically to hunt undead units for experience.
I started upgrading that size 4 human town around 20 turns ago, figuring an Air Galley would end all of you melee-only leaders with minimal fuss. I had to cancel the first upgrade when you suddenly got in range to take the city, and I left two full stacks of archers in it full time once I took it back. I was concerned you might eventually take archery or poison darts and endanger the plan, but you didn't.
I started a Gold Dragon as an extra option against Jyri, but it wasn't needed (and he had an Ice Dragon with his leader the whole time); your leader had Holy Immune from that armor, so you'd have torn the Gold Dragon apart.
Edit 1: End Screen pictures.
Edit 2: Adding the last one. Turns out "Winning" was VERY strongly correlated with "Armies", which is mildly interesting.