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Orcs, Day 65

Nothing bold being done. I was mistaken.

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FYI: I've got the turn, but I may not be able to play it for a few days. I have weather related things to do that take precedence.
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Bookwyrm627: FYI: I've got the turn, but I may not be able to play it for a few days. I have weather related things to do that take precedence.
Good luck! Hope you're not sitting in a basement wearing a tar heel sweatshirt for the next week.

My first world problem: Flo is gonna mess with my weekend bike ride. :)
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Bookwyrm627: FYI: I've got the turn, but I may not be able to play it for a few days. I have weather related things to do that take precedence.
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Mimo: Good luck! Hope you're not sitting in a basement wearing a tar heel sweatshirt for the next week.

My first world problem: Flo is gonna mess with my weekend bike ride. :)
We should be fine. Might lose power for up to a few days, but probably not even that. If I had a canoe, I might be able to use it on my street soon, though.
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southern: In the meantime though, Animate Town is a fun spell. Much better than migrating things.
That is going to be really annoying. Free friendly units, free experience from killing rebels, no migration drawbacks, and city becomes your race. -.-


High Men, Day 66

The number of things that are Too Damn High on this map:
-Evena's move points
-Lizardman units
-Dwarf units blocking my path

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Dark Elves, Day 66

Hey, my empire may have fallen and my last troops may be either getting hunted down or fleeing in small bands into the south, but at least I get to go on a grand tour.

Orcs, Day 66


We put ourselves in perilous positions in many places. Whatever...

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High Men, Day 67

Another city has been burned to the ground. We fear the Dark Elves may have learned certain lessons from the past all too well.

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Dark Elves, Day 67

Oh.... have I overstepped? Will I be caught here, or zoom away tomorrow?
Post edited September 21, 2018 by southern
Orcs, Day 67

We continue our attempts to shorten the indie turn immediately following ours. Death to the little hourglass / spinning circles of the world.

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If you prematurely end an AI turn by 'save on exit' while it is performing its turn and then reload into the turn, the AI has a tendency to skip its attack phase. If the turn is being hung-up by the AI computing attack, I wonder if the AI is having some confusion with inverted terrain or similar?
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Thereunto: If you prematurely end an AI turn by 'save on exit' while it is performing its turn and then reload into the turn, the AI has a tendency to skip its attack phase. If the turn is being hung-up by the AI computing attack, I wonder if the AI is having some confusion with inverted terrain or similar?
Easier way to shorten their turns is to eliminate the AI players. That's been my recent strategy. I'm too weak to fight human opponents and need something to do. :)