IniochReborn: HSS mod means a file called "Release.hss" has been modified for a ruleset. To make one, simply use DevEd
(
http://aow.heavengames.com/downloads/showfile.php?fileid=1222 ) to open your Release.hss file (found in the Release folder of your AoW install directory). From that point on, it's pretty intuitive to poke around and see what changes can be made.
Thank you. I have some experience with modding AoW2:SM, so I will indeed poke around.
Currently, I'd recommend either Sword & Sorcery mod (by Southern aka Ziggurat Mason on AoWHG), or my own LAN-MP ruleset. Both are made with multiplayer in mind, but work well with AoW+ 1.45. Not sure if you strictly play campaign, or also custom scenarios in single-player? You may enjoy my map "An Uneasy Silence", which is basically the geography of the entire campaign map combined into one scenario. Also highly recommend you check out Southern aka Ziggurat Mason's maps; the ones I've played are excellent (and I generally dislike alot of the user made maps that are available).
Otherwise, keep an eye out for when And G releases the new campaign he's working on.
I'm strictly playing single player user made maps (and
campaigns), having already played the vanilla campaigns twice.
I'm also playing them chronologically.
Instead of using a second mod, I will probably just do some modding myself. I like some of the changes MalzyMod did to help the AI, by giving all lvl 4 units some ability against walled cities, for example. It's so heart breaking to see the AI come with a large army, lose its single Battering Ram, and then retreat. So more ways to breach the walls are one of the most important things to help the AI, IMO. AoW2 was a huge improvement in that particular area, IMO.
When I modded Shadow Magic I used UOP 1.4 as the base and added some of the AI enhancing changes from the Wizards&Heroes mod. So I guess I will be doing something similar with AoW1.