We want to give separate name for something that would be a variant of AoW+, with the multiplayer in mind.
it still would be 90% AoW+. it would be faster hero progression, i think thats the main aim of it, and you would propose some changes that would balance the game, so the maximum amount of tactic, and units would have an use in game. Please dont forget nerfing most OP stuff that you can figure out, is vital.
thats why AoW= Equal Engine mod, is a neat name. Because its my idea, and im the smartest here.
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Lagi_: is there any way to prevent some unit from being transportable, without giving them Transport ability?
maybe add some ability that can prevent unit from being put into transport?
And G: This issue has been on my mind for a while since I'm also working on a campaign where I would like to have ships without transport capability. Ideally these ships should even be in the same stack, but expend movement points like normal. Unfortunately I haven't found a solution so far.
if you stand at stairs hex (object cave, id44) to underground, the game is making check if all unit has enough MP, if not there is monit about splinting group.
could the same logic be apply ships?
game check if ships
(*how to check for only specific ships id?*) trying to joint transport ships (replace in code of object id44) has 3.4 bilion MoveP. If not monit popup: "would you like to split party?".
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obviously i dont know anything about hex editing.