Posted June 10, 2020
There will be an update within the next couple of days that addresses many of the discussed issues.
Relations normalisation which will have a ±10 point threshold, meaning that if default relations are Neutral (i.e. 60 points) and you raise them to over 70, they will decrease to 70 over time but no further, and accordingly if they drop below 50, they will only increase to 50 again. 50 is still Neutral and 70 is Polite, but 49 and 69 are Wary respectively Neutral. So you can permanently improve relations by one category without having to worry about normalisation, but only just. Keep in mind that neutral relations actually aren't so bad since L1 units to suppress rebellion are cheap to maintain.
I intend for AoW+ to be viable for multiplayer, but it's not my highest priority. The primary purpose of AoW+ is to breathe some fresh air into the old campaigns and scenarios according to the vision I have for the game; I will attempt to improve multiplayer viability as much as possible within those constraints, but I will not sacrifice my vision for it.
I will likely not release an HSS mod and I would prefer to leave balance fine-tuning to those who actually play lots of multiplayer games. I'm fairly certain that any HSS mod of mine would not be very popular anyway as it would be full of controversial changes.
One thing I will look into in the future is AI combat targetting priority. Unfortunately the routine containts no useful labels and so far I haven't been able to decipher the pointer arithmetics going on there. If anyone wants to help, I could use someone running some tests. This would involve using the developer editor to figure out stuff like whether unit level makes any difference for targetting or if it's all about attributes, and if so, which ones.
Machiavelli sends his regards.
Relations normalisation which will have a ±10 point threshold, meaning that if default relations are Neutral (i.e. 60 points) and you raise them to over 70, they will decrease to 70 over time but no further, and accordingly if they drop below 50, they will only increase to 50 again. 50 is still Neutral and 70 is Polite, but 49 and 69 are Wary respectively Neutral. So you can permanently improve relations by one category without having to worry about normalisation, but only just. Keep in mind that neutral relations actually aren't so bad since L1 units to suppress rebellion are cheap to maintain.
I intend for AoW+ to be viable for multiplayer, but it's not my highest priority. The primary purpose of AoW+ is to breathe some fresh air into the old campaigns and scenarios according to the vision I have for the game; I will attempt to improve multiplayer viability as much as possible within those constraints, but I will not sacrifice my vision for it.
I will likely not release an HSS mod and I would prefer to leave balance fine-tuning to those who actually play lots of multiplayer games. I'm fairly certain that any HSS mod of mine would not be very popular anyway as it would be full of controversial changes.
One thing I will look into in the future is AI combat targetting priority. Unfortunately the routine containts no useful labels and so far I haven't been able to decipher the pointer arithmetics going on there. If anyone wants to help, I could use someone running some tests. This would involve using the developer editor to figure out stuff like whether unit level makes any difference for targetting or if it's all about attributes, and if so, which ones.
Machiavelli sends his regards.
Post edited June 10, 2020 by And G