And G: base unit would consist of the following parts:
- The head/helmet of a Human Swordsman/Archer.
- The torso of a Highman Swordsman/Archer, or an Elf Swordsman/Archer with the sleeves in skin tone.
- The legs of a Human Swordsman/Archer with the pants in skin tone.
- The feet of an Azrac Swordsman with some sandals and greaves.
- A simple one-handed spear like the Human Medium Cavalry or Halfling Pony Rider.
- The shield will be always be replaced, so it should be small or non-existent.
From this base unit, a variety of units could then be derived:
- Generic spearman: Add a large oval shield.
- Elite spearman: Add a large oval shield and a Human Musketeer/Cavalier helmet plume.
- Hoplite: Add a large round shield and a Highman helmet crest.
- Legionary: Replace the spear with a sword, add a tower shield, and remove the greaves.
- Praetorian: Replace the spear with a sword and add a large oval shield and a Highman helmet crest.
These units would further be diversified by colorising the skirt, armor, shield, and crest/plume.
I would need each part as a separate layer. I don't have any other unit requests that are important though. However, I would also have some use for that hydra you were planning to draw, as it is one of the few creatures from ancient mythology that are missing in AoW. Or for a much simpler task, a cyclops (i.e. a Giant with only one eye) would be great.
By the way, when I edit AoW unit sprites the first thing I do is always to move the death sprites from DeadUnit.ILB to the respective unit ILB just so I won't forget about them. When defining a unit in AoWEd it makes no difference where the sprites are located anyway.
AndG
I finished today my previous request, and start your layers
Im not sure if this is the aim, have a look on the left (with red bad pixel), is unit from 3x layers ( i was afraid they would not match, but so far so good):
human head
highman torso
human legs
3x dude on right: human, highman, azrac
From your request, it seems to me, that you want to make total conversion, that would be an historical ancient game.
1. arms to take from highman?
2. below belt, the skirt i keep yellow human color? or highman long tunica?
3. the feet - you dont want human leather bootsi presume, and want sandals - so all calves from azrac also
4. dead corpse - i take 2x from swordsman for each layer.
I'm doing the cropping the layers right now, easy stuff. After will check how everything looks together.
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as with every pixel art. Graphics use color transition to gain detail. as you see on the picture in red circle: 2x pixels from head are yellowish. because they are transition between yellow tunica and skin tone head, and are darker to make a border.
this yellow color is after visible, on different color bottom torso. You can always recolor it. Or touch up each head to skin color.
whatever, maybe it wont be so jarring.