Posted June 08, 2020
I ardently read all posts here. I dont have enough experience myself to properly judge the dynamic, But...
I think limiting number of shoots is fantastic. Would you consider also limiting amount of Ballista shots to 1? (from 2?)
I know its not very useful unit on MP, because ballista are too slow. But from my SP experience the stack of many Ballista trivialize the combat. Because I shot down most enemies before they come close.
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Archers act odd, because they are not penalized for being in melee with other unit. They can make full salvo with enemy at abut hex - without retaliation. Not sure if hex editing can change that?
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Archers are shooting in a arch/lob trajectory above other units/obstacles, contrary to f.ex. magic bolts, which go in straight line. I know its sensible. But if archers were able to hit obstacles more often, their usefulness would lower. And good positioning of troops would matter more, because archers are most common shooting enemy.
I think limiting number of shoots is fantastic. Would you consider also limiting amount of Ballista shots to 1? (from 2?)
I know its not very useful unit on MP, because ballista are too slow. But from my SP experience the stack of many Ballista trivialize the combat. Because I shot down most enemies before they come close.
--------------------------------
Archers act odd, because they are not penalized for being in melee with other unit. They can make full salvo with enemy at abut hex - without retaliation. Not sure if hex editing can change that?
--------------------------------
Archers are shooting in a arch/lob trajectory above other units/obstacles, contrary to f.ex. magic bolts, which go in straight line. I know its sensible. But if archers were able to hit obstacles more often, their usefulness would lower. And good positioning of troops would matter more, because archers are most common shooting enemy.
Post edited June 08, 2020 by Lagi_