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That is unfortunate and means I will have to either figure out how to fix that bug or completely rething my concept for mana balance. Either way it will probably be at least another week before v1.42 is out.

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Paradoxnrt: 1-asymmetrical race relations
2-increase usefulness for fire strike (maybe make the burn effect more likely to occur, and the burn attack per turn a higher chance of hitting).
These are both on my todo list for v1.50.
Post edited June 27, 2020 by And G
.....so the spell 'cost doubling' effect that penalizes opposite spheres when Mastery is cast = if you can cast it immediately, you don't have the 2x penalty to cost. That is interesting....somehow, I never noticed this even after playing this game for 20+ years!
Post edited June 27, 2020 by Paradoxnrt
is there any way to disable the intro when I launch the game?

I just see the black screen and hear a lector reading a story.
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Lagi_: is there any way to disable the intro when I launch the game?

I just see the black screen and hear a lector reading a story.
Just click the mouse button once = you'll skip the intro.....
played (and mod) some game:

upkeep

was 4 / 6 / 8 / 10
is 2 / 5 / 10 / 15

take into account reduced by half income, single tier3 unit require 2x gold mines to pay for 1 turn upkeep.

i think tier 1 & 2 is good. cheap tier 1 allow you to keep some spare forces in the village, suppress rebels or loot/raze border facilities, plus allow to have big armies. Tier 2 is a healer (always good to go back from 1 to 8 hp), cavalry fast unit is critical for captures or intercepting weak forces, plus machines that are very good (making hole in city wall from far away & solid hit from far).

upkeep 2 / 5 / 8 / 12 ?

please take into account you need to pay installation and produce cost which is always higher than tier1.

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I remember that vanilla AoW1, with upkeep cost make tier1 unit not economical to have. And tier3 & 4 was a goto. Now when i check where is my gold evaporating, im discarding tier3 units. If unit is not a flyer, then its often not worth upkeep. its little shame that player is discourage from going for fancy units. I know that having full monster stack feel very not convincing, but I think its not going to happen.
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Lagi_: I remember that vanilla AoW1, with upkeep cost make tier1 unit not economical to have. And tier3 & 4 was a goto. Now when i check where is my gold evaporating, im discarding tier3 units. If unit is not a flyer, then its often not worth upkeep. its little shame that player is discourage from going for fancy units. I know that having full monster stack feel very not convincing, but I think its not going to happen.
The thing is, the massive archery nerf makes t1s weaker. My ruleset gives swordsmen +2 DEF, but if I made it for AoW+, I would probably not give them anything, or just +1 DEF.
Playing AoW+ with HSS mods is encouraged, but if you do then please refrain from discussing balance based on that experience in this thread. The same goes for bug reports unless you have reproduced them in AoW+ without HSS mods.

You can disable the intro video by going to Start → Settings → Gameplay → General and tick 'Skip Intro'. If this doesn't work in AoW+ it's because you're on a newer OS and ran AoW+.exe directly instead of from the provided shortcut which enables Win XP SP3 compatibility.

Since I was unexpectedly able to resolve several issues today v1.42 will be uploaded as soon as I can be bothered to write the readme file everyone's been asking for, so possibly tomorrow.
Post edited June 27, 2020 by And G
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And G: You can disable the intro video by going to Start → Settings → Gameplay → General and tick 'Skip Intro'.
thanks!!
Hi G!

I actually thought of something else what would be cool for your update. Multiple levels of 'Leadership'.

So something that effects all units in the stack like:

Leadership lvl1 = +1ATK
Leadership lvl2 = +1DEF
Leadership lvl3 = +1RES
Leadership lvl4 = +4MOV

What do you think? It would add one more type of Character Class for leaders/heroes! ....it's kind of strange that 'Leaders' don't actually have a Leadership Class!
Something similar seems to have existed at an early development stage as there is a leadership progression table in the data section, but it would be too complicated to reimplement.
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And G: Something similar seems to have existed at an early development stage as there is a leadership progression table in the data section, but it would be too complicated to reimplement.
AoW2 with its multilevel leadership may have reimplemented it, since that game has a lot of holdover mechanics (and bugs) from the first game. If you really wanted to, maybe you could copy the relevant stuff from AoW2 - but I have no idea what I'm talking about of course.
would be possible to add ability that increase amount of shoots? like marksmanship, but increase Rep instead
there is Extra Strike for strikes.

I like single shoot for everything, just for some particular units, like Ships with medals or Air Galley, extra shot would be good.

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I like to make ballon a bombardier unit. That need come close to attack, but will not be retaliate by ground melee units. All range attacks (javelin, hurl boulder) affect unit at long range.

is it possible to add "Drop rocks" attack? (like copy existing ability Hurl Stone and change range to 1?)
Can't wait to check out 1.42, and especially the readme file! Curious to see how the XP system may have changed. Thanks for all your hard work And G, I know we can all be pushy about how we feel our favourite game should be (and by we I mostly mean me lol). My LAN group is coming over to try some 1.41 (or 1.42 if released) this evening, we'll either be 3 or 4 people playing on simultaneous turns.

I know it'd be hard to coordinate, but it'd be awesome if we planned a day (weekend or holiday) where we joined up on Gameranger for some 'simultaneous turn' multiplayer. Only once have I ever managed to organize such an event and it was epic! A game deciding tactical combat between two players (sometimes more!), that has been built up to for hours, is truly a feeling of unmatched intensity in this game! We'd almost certainly lose some players to "life circumstances" before the game is over, but they can be switched to AI, and I'm sure my LAN group could play to completion if we schedule ahead of time.
Post edited June 28, 2020 by IniochReborn
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And G: Something similar seems to have existed at an early development stage as there is a leadership progression table in the data section, but it would be too complicated to reimplement.
Hmmm, how about this then?

Leadership = gives the entire stack +1Attk, +1Def, +1Res, +4Mov....and we can just adjust the cost of the ability to match it's value afterwards (maybe 30-40 skill points).

Even if you can't do the +4 movement, just the +1Attk, +1Def, +1Res would still make Leadership an more lore immersive skill.

This way, there is no need to implement a fragmented concept that was never finalized.....while we can now save skill points to try to turn our leaders into...well, leaders!

As for IniochReborn's suggestion of all of us playing online, that would be epic! I'm down for it!
Post edited June 28, 2020 by Paradoxnrt
Also meant to mention - is there any way of implementing Scrolls?