Posted December 02, 2014
Reading all the comments, for many "grinding" seems to be the most negative aspect of Agarest.
What is "grinding"? The need to perform a high number of fights for no other reason than to get attributes high enough to be able to defeat the more powerful baddies? Is it the repetitiveness of the fights (someone talked about automated fighting)? The long playing time of 100+ hours (according to a number of comments)? That, leaving the fights aside, nothing interesting remains?
What would those who complain about grinding in Agarest do differently? Reduce the number of fights, make them more interesting or more challenging? Reduce total playing time? Balance fighting with more non-fighting content? Change the leveling-up system?
I'm asking because grinding as such is not unusual for RPG's, sometimes even viewed as a motivating aspect, just like long playing times. So there must be something specific to the grinding in Agarest, and I would like to understand it.
What is "grinding"? The need to perform a high number of fights for no other reason than to get attributes high enough to be able to defeat the more powerful baddies? Is it the repetitiveness of the fights (someone talked about automated fighting)? The long playing time of 100+ hours (according to a number of comments)? That, leaving the fights aside, nothing interesting remains?
What would those who complain about grinding in Agarest do differently? Reduce the number of fights, make them more interesting or more challenging? Reduce total playing time? Balance fighting with more non-fighting content? Change the leveling-up system?
I'm asking because grinding as such is not unusual for RPG's, sometimes even viewed as a motivating aspect, just like long playing times. So there must be something specific to the grinding in Agarest, and I would like to understand it.