Matruchus: The pace is to fast for multiplayer. If you are not really a fast, very responsive player you will definitely be dead in 10 minutes. There is really no time (irony) to take your time and enjoy the building aspects since you are forced to build base very fast and spawn units constantly. As said most MP games are finished in 10 minutes. You are basically being driven to be as fast as possible.
Fact is this game does not allow turtling. Its just impossible to do, be it in campaign or skirmish, since the AI will harrass you at once and destroy you if you don't respond and in multiplayer the very weak defense turrets will be destroyed in a few seconds. This is the part of the game really that its missing. There is no defense building that would offer you any serious option for defense.
When I think about older C&C games (Red Alert 1 in this case) you could easily hold back enemies by building pillboxes, turrets on the allied side or for soviets tesla coils and flame towers. On both sides combined with artilery (V2 launcher or artilery) there was a nice turtling option. Also the game is missing any serious air defense buildings.
I wish that the campaign was slower paced and would give you more time.
Its still C&C just updated to a more faster playsytle.
Idk. I had success with rush defence in this games campaign. You just gonna do it at the start.
But it is abit too fast phased compared to the old C&C games.
And i miss bieng able to spend hours on a single game and not feel like i allready had everything in the first 10 min.
More defences. Slower Phased combat.
Maybe buildings that unlock other special buildings. And then buildings that unlock special units.
But slower phase gameplay would really be appreciated. So you can really enjoy the game in full. And actually have time to appreciate and enjoy what you have build.