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Great game looking forward to new factions.

Nuclear missile landing time needs to be increased by 2 seconds. There is not enough time to get your army out the of way.

Nuclear missile needs to cause friendly fire damage. This will actually cause the player to think twice about nuke spamming their own base.

There should be a way to create an additional base (expansion) in this game. Adding the ability to create one more HQ would allow a player to create an additional base and make refineries closer to oil fields. This will also add depth to the game-play. As of right now this game is sorely lacking in depth. Also, there needs to be a way to create turret choke points without having to leap frog buildings across the map. Creating an expensive mobile unit that would deploy into a fixed structure would be a good idea.

More notifications for base and units being under attack. Mini map should flash. As of right now there are virtually no notifications that you are being attacked.

Right clicking on a units build portrait should auto create that unit indefinitely. A player should not be penalized for not being able to click fast enough. This would greatly simplify the game allowing players to focus on tactics.

Commandos should be added to single and multiplayer. A unit cap of 12 max commandos would add a great depth of tactical play to the game. This would allow trying to sneak in 12 commandos to an enemy base via drops.

Missile turrets should do less damage against helicopters or one of the helicopters should be resistant to missile damage.

Great game please keep up with the updates thank you very much!!!
Thanks ethis for the kind words and glad to hear you are enjoying the game. I’ll try to answer your post to the best of my ability…
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ethis.309: Nuclear missile landing time needs to be increased by 2 seconds. There is not enough time to get your army out the of way.
Nuclear missile needs to cause friendly fire damage. This will actually cause the player to think twice about nuke spamming their own base.
- We wanted to ensure building/using the superweapon was a worthwhile endeavor; it would be disappointing if every time you used it, your opponents would be able to merely walk. Worse yet, not being able to use it defensively if need be (near your forces or a teammates) out of fear of “Friendly Fire”, would also disappoint. However, we will continue to keep tabs on it and make changes accordingly.
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ethis.309: There should be a way to create an additional base (expansion) in this game. Adding the ability to create one more HQ would allow a player to create an additional base and make refineries closer to oil fields. This will also add depth to the game-play. As of right now this game is sorely lacking in depth.
Also, there needs to be a way to create turret choke points without having to leap frog buildings across the map. Creating an expensive mobile unit that would deploy into a fixed structure would be a good idea.
- This has been discussed, as the possibilities of allowing something like an “outpost” or a specific unit to build structures has been considered. In designing this product, we wanted to add depth over complexity and are very careful in adding new things. However, know that we are looking for ways to strike a balance of depth without over complicating things.
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ethis.309: More notifications for base and units being under attack. Mini map should flash. As of right now there are virtually no notifications that you are being attacked.
- Agreed, as we finish off May/June and work to deliver the 2nd faction and Map Editor we hope to reschedule further improvements like this in the future.
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ethis.309: Right clicking on a units build portrait should auto create that unit indefinitely. A player should not be penalized for not being able to click fast enough. This would greatly simplify the game allowing players to focus on tactics.
- The argument could also be made that it would be easier to possible to accidentally “Starve” your economy if you left this unchecked (since at one point we had the ability to continually produce).
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ethis.309: Commandos should be added to single and multiplayer. A unit cap of 12 max commandos would add a great depth of tactical play to the game. This would allow trying to sneak in 12 commandos to an enemy base via drops.

Missile turrets should do less damage against helicopters or one of the helicopters should be resistant to missile damage.
- With the coming of the new 2nd faction, we will most likely come back to reassess balance, so we are currently holding off on any extreme changes.
Post edited May 19, 2016 by PG_Ren