Frostpunk 2 | City Maintenance Report 20/09/2024 Day 1 Patch 20/09/2024 - 5.2.1-393919 Please Note: Some changes may not be applied to current save files. Full patch experience is guaranteed upon starting a new session.
We are aware of the stability issues MacOS players encounter as well as audio issues for users who are using 6-core processors. We are working on a solution and will send a fix as soon as possible. Gameplay & Balance • Adjusted weather timeline for Steward and Captain difficulty levels
• Slightly reduced initial Trust across all difficulty levels
• Long harvesting sites last for 20% less time in Story mode
• 'Protect People' ability Guards cost changed from 16 to 24
• First Faction War spread will now occur after 10 weeks, down from 15
• 'Enforce Peace' ability now requires a Prison and no longer removes Faction Fervor
• Legionnaires community action now properly provides Prefabs
• New Home quest will no longer autocomplete when certain conditions are met
• Addressed a possible softlock in one of the paths in Chapter 5 if Steward resorted to radical solutions before Chapter 5 start
Interface • Removed Heatstamps references from Prologue
• Zeitgeist text will no longer leak outside of the tooltip
• Major dark mode improvements and polish
• Fixed game reacting to RMB input in the save menu
• Fixed leaking tooltips between districts and buildings during construction
• Fixed trust bar not changing to 'Captain's Authority' if it was force-passed by 'Stage Coup' ability
• Fixed cases where central notification could display a different law than the one offered by Grant Agenda community action
• Fixed territory names disappearing on some occasions after loading the save file
Art • Toxic gases VFX will now be properly removed during Chapter 4 flow
• Improved roads generation logic
• Adjusted positioning of Logistics deposit in Utopia Builder
• Fixed issues with pipes spawning in Utopia Builder colonies
• Various art tweaks & polish
Other • Local saves will now be properly recognized if the game is launched in offline mode (if the platform supports such functionality)
• Fixed keybindings resetting to default upon relaunching the game
• Fixed a very rare crash if the game was saved before city messages were opened
• Fixed a very rare crash upon using Automaton Swarm ability
• Fixed crash occurring when Steward abandoned a colony, reestablished it again, and attempted to trade with it
• Optimized 'Roundup' ability code so it no longer causes performance issues
• Fixed the ESC button not closing some of the panels
• Audio fixes and polish
• Localization fixes