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Blackwell Legacy

Updated to 3.7 (Galaxy & Offline Installer)

Changelog from SteamDB:
Blackwell Legacy - Tiny patch (typos)

• Fixed a few typos (pointed out by Karim in our discord)
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Foundation (In Development)

Updated to alpha 1.9.7.9.0918 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Patch 1.9.7.9 is now live

Hey everyone!

Patch 1.9.7.9 is now live

We have a new patch out to address changes to the mod.io API as well as fixes for a few issues that have been reported by the community.

Update:
* mod.io API

Fix:
* Fix villager's job experience bar not showing correct progression for job
* Some resources were incorrectly showing double the amount stored after placing Village Centre during onboarding quests
* Masterpiece build menu tooltip listed the optional effect is twice
* Promotion window was always showing "Must have reached max level in current job" even when not necessary
* Officinal Garden would unlock when you had 10 wounded soldiers at one time instead of 10 all-time wounded soldiers
* After a promotion, the promotion button in the villager window would not update
* Changing the function of a workplace to one that produces a taxed good would not have been taxed until a reload
* A rare case where a building could be stuck in ‘Resources Missing’ state
* Crash on reload when a Great Hall was left in preview whilst completing a separate Bailiff Office
* Crash affecting some older GPUs when loading game to ~50%
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I just got update flags for Witcher 1 and 2 but I don't see any changes.

Has anyone else seen any changes for these games?
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Geralt_of_Rivia: I just got update flags for Witcher 1 and 2 but I don't see any changes.

Has anyone else seen any changes for these games?
The game versions are the same as my old backups, the extras looks like the same too. There doesn't seem to have been any updates for either game since the Mac versions back in March, so it's probably just false positive update flags.
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Geralt_of_Rivia: I just got update flags for Witcher 1 and 2 but I don't see any changes.
Same here.
"War for the Overworld" also appeared as updated again, today - but it's the same version as yesterday.

Like "(ø,ø)" said: probably just one of GOG's usual hiccups.
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Another Hotfix update for Wizordum arrived today (Offline & GOG Galaxy).

v0.6.1.1 Hotfix (September 20, 2024)
• Hotfix for the broken Weapon selection wheel (woops!)
• Bug Fixed where mouse cursor stayed visible after closing game settings
• Level Editor: Added "Invert Mouse Y Look" toggle to first person view (SHIFT + M)
high rated
Gas Station Simulator

Car Junkyard DLC is released

Offline installer updated to Shipping_1.0.2.22714S

Changelogs from Steam:
Base Game Update
- Color balancing and visual smoothness were improved
- Multiple optimizations of the Landscape Material resulting in overall performance improvement especially on an older PCs
- Bug related to customers trying to park on a one parking spot was fixed
Car Junkyard DLC Hotfix #1
- Balance of landmarks costs.
- Fixed categories names in Fame.
- Increased chances for success for some drivers.
- Some localization issues were resolved
- Spanish and Turkish language were added
- Fixed an issue that allowed player to exit Sale and Fame tutorial midway
- Some issues related to board widgets not closing after pressing Escape in some scenarios were fixed
Frostpunk 2

Updated to RC4.1 [In-game version number 5.2.1-393919] (Galaxy & Offline Installer)

Changelog from Steam:
Frostpunk 2 | City Maintenance Report 20/09/2024

Day 1 Patch

20/09/2024 - 5.2.1-393919

Please Note: Some changes may not be applied to current save files. Full patch experience is guaranteed upon starting a new session.
We are aware of the stability issues MacOS players encounter as well as audio issues for users who are using 6-core processors. We are working on a solution and will send a fix as soon as possible.


Gameplay & Balance

• Adjusted weather timeline for Steward and Captain difficulty levels
• Slightly reduced initial Trust across all difficulty levels
• Long harvesting sites last for 20% less time in Story mode
• 'Protect People' ability Guards cost changed from 16 to 24
• First Faction War spread will now occur after 10 weeks, down from 15
• 'Enforce Peace' ability now requires a Prison and no longer removes Faction Fervor
• Legionnaires community action now properly provides Prefabs
• New Home quest will no longer autocomplete when certain conditions are met
• Addressed a possible softlock in one of the paths in Chapter 5 if Steward resorted to radical solutions before Chapter 5 start

Interface

• Removed Heatstamps references from Prologue
• Zeitgeist text will no longer leak outside of the tooltip
• Major dark mode improvements and polish
• Fixed game reacting to RMB input in the save menu
• Fixed leaking tooltips between districts and buildings during construction
• Fixed trust bar not changing to 'Captain's Authority' if it was force-passed by 'Stage Coup' ability
• Fixed cases where central notification could display a different law than the one offered by Grant Agenda community action
• Fixed territory names disappearing on some occasions after loading the save file

Art

• Toxic gases VFX will now be properly removed during Chapter 4 flow
• Improved roads generation logic
• Adjusted positioning of Logistics deposit in Utopia Builder
• Fixed issues with pipes spawning in Utopia Builder colonies
• Various art tweaks & polish

Other

• Local saves will now be properly recognized if the game is launched in offline mode (if the platform supports such functionality)
• Fixed keybindings resetting to default upon relaunching the game
• Fixed a very rare crash if the game was saved before city messages were opened
• Fixed a very rare crash upon using Automaton Swarm ability
• Fixed crash occurring when Steward abandoned a colony, reestablished it again, and attempted to trade with it
• Optimized 'Roundup' ability code so it no longer causes performance issues
• Fixed the ESC button not closing some of the panels
• Audio fixes and polish
• Localization fixes
Attachments:
Post edited 3 hours ago by Hustlefan
Kaptain Brawe: A Brawe New World

Updated to 3.1.2.16 (Galaxy & Offline Installer - Windows) & 3.1.2.18 (Galaxy & Offline Installer - Mac) & 3.1.2.23 (Linux)

This is a fix for softlock which has been reported on Steam:
New issue: After giving the pacifist report to the computer (in the middle room), the next cutscene dialogue becomes unclickable (when click-to-advance is selected from the options). And it literally halts the game and I have to force it to shut down.
Post edited 3 hours ago by Hustlefan