Posted February 23, 2013
Dreamfall was released before Xbox360 release so it only suuports DirectInput compatible gamepads.
Xbox360 controller uses Xinput instead of the legacy DirectInput. It can work in DI mode, but then both analog triggers are reported as an axis (i.e. stick) and both the triggers and the right stick do not work.
This is the case in Dreamfall - when I try to play, I can walk around with left stick but camera control in the right stick does not work.
Similar thing happens in Fahrenheit, which is also a pre-xbxo360 game.
Is there any way to emulate the proper DirectInput behavior (triggers as buttons, not a stick, etc).
My research led me to XBCD but it seems that it is not compatible with wireless gamepad:
http://vba-m.com/forum/Thread-xbcd-0-2-7-release-info-updates-will-be-posted-here
Xbox360 controller uses Xinput instead of the legacy DirectInput. It can work in DI mode, but then both analog triggers are reported as an axis (i.e. stick) and both the triggers and the right stick do not work.
This is the case in Dreamfall - when I try to play, I can walk around with left stick but camera control in the right stick does not work.
Similar thing happens in Fahrenheit, which is also a pre-xbxo360 game.
Is there any way to emulate the proper DirectInput behavior (triggers as buttons, not a stick, etc).
My research led me to XBCD but it seems that it is not compatible with wireless gamepad:
http://vba-m.com/forum/Thread-xbcd-0-2-7-release-info-updates-will-be-posted-here