Posted November 20, 2014
If you want to have some great fun, you should try unlocking the Brawler class :D
Here's how to unlock it in-game:
Find a dungeon called "Hidden Compound" on the world map.
Be around level 14-15, maybe 17 or so just to be on the safe side.
Get to the end and make sure to have 150 gold.
Make sure to win the fight with the slave (it's easy" and you're done :)
I have to say the Brawler is like a steamroller of fists! I am playing a Skeleton Brawler and I am having more fun than with the Doombringer. First, you know how you get some artifact cloth gloves and you think to yourself "Man, these are usless to me!" when playing a sword swinging class? Well, for a Brawler every pair of gloves is useful as the artifact ones tend to have 2-3 on hit effects and most of them are pretty nasty. For example, the Spellhunt Remnants. For most classes these are useless as they are anit-magic and they cause an anti-magic disruption. Well, as a Skelly Brawler, you still get the AM disruption but since you really don't have anything magical, it does nothing but pop a new icon under your sustains. For bosses, the Spellhunt Remnants are great as they tend to destroy magic AND they will silence them.
Unlock the Brawler and punch everything that moves and if it doesn't move make it move so you can punch it! :D
I used this guide for build-related stuff for my Skelly Brawler:
http://forums.te4.org/viewtopic.php?f=52&t=42854
And here is my level 22 Brawler who died ONLY because I opened a vault door in Dreadfell and let out a herd of creatures that were 20+ levels above me :/
http://te4.org/characters/140587/tome/aa725ac8-075f-42b8-adff-6e0219aa8dfc
Here's how to unlock it in-game:
Find a dungeon called "Hidden Compound" on the world map.
Be around level 14-15, maybe 17 or so just to be on the safe side.
Get to the end and make sure to have 150 gold.
Make sure to win the fight with the slave (it's easy" and you're done :)
I have to say the Brawler is like a steamroller of fists! I am playing a Skeleton Brawler and I am having more fun than with the Doombringer. First, you know how you get some artifact cloth gloves and you think to yourself "Man, these are usless to me!" when playing a sword swinging class? Well, for a Brawler every pair of gloves is useful as the artifact ones tend to have 2-3 on hit effects and most of them are pretty nasty. For example, the Spellhunt Remnants. For most classes these are useless as they are anit-magic and they cause an anti-magic disruption. Well, as a Skelly Brawler, you still get the AM disruption but since you really don't have anything magical, it does nothing but pop a new icon under your sustains. For bosses, the Spellhunt Remnants are great as they tend to destroy magic AND they will silence them.
Unlock the Brawler and punch everything that moves and if it doesn't move make it move so you can punch it! :D
I used this guide for build-related stuff for my Skelly Brawler:
http://forums.te4.org/viewtopic.php?f=52&t=42854
And here is my level 22 Brawler who died ONLY because I opened a vault door in Dreadfell and let out a herd of creatures that were 20+ levels above me :/
http://te4.org/characters/140587/tome/aa725ac8-075f-42b8-adff-6e0219aa8dfc