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Hi guys,

Along with the Mac release of Rogue Legacy, we have also uploaded the latest version of the PC installer. This is Rogue Legacy version 1.1.0. Because it’s such a large change, the latest version is a full install, as opposed to our regular, smaller patch files.

Changelog:

Version 1.1.0 Bug/Balance Fixes


Major Changes:

- Added profile select functionality. You can now choose between three save game profiles.
- Added Mac/Linux team to credits.
- Jukebox is now persistent until you switch areas (or enter a boss room).

General fixes:
- Fixed bug where disabling fire shield displayed a mana cost.
- Game now properly handles special character crashes in the hero/heroine name lists.
- Fixed room that had empty block where a chest should be.
- Alexander no longer moves in places where if you kill him, the money is lost.
- Casting Mega Damage Shield now drains your mana faster than when casting the regular spell.
- Fixed bug where player would no longer catch his own chakram or conflux projectiles.
- Fixed bug where you could get the dragon fire spell for a class other than the dragon by locking the castle.
- Fixed a few spelling mistakes in the game.
- Fixed bug where game would function oddly when the system broke standard vsync and ran faster than 60.
- Fixed bug where dungeon shader was being applied to all areas, affecting performance.
- Tweaked the glowing fairies in the Garden to reduce confusion that players could interact with them.
- Fixed bug where the backup save system wasn’t kicking in properly if the map or map data got corrupted.
- Fixed bug where one of the last boss’s attacks had an incorrect hitbox.
- Fixed bug where you could take damage immediately after exiting a compass room.
- Removed the delete button from the options menu and put it into the profile selector.
- Fixed bug where the Randomize Children skill in the manor had incorrect text.
- Changed E.D.S to Flexible.
- Added a more comprehensive fix for player/boss dying at the same time.
- Player now makes a sound when landing after getting hit.
- Fixed bug where you could see a bit of background during a death defy.
- Fixed bug where quitting from heir selection with a character that has vertigo would result in him/her not having it on second load.
- Fixed bug where credits were running extremely slow.
- Fixed bug where lineage screen was running extremely slow.

Thanks and have a nice day :)
Post edited October 19, 2013 by JudasIscariot
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JudasIscariot: snip
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Ghorpm: How about old saves? Are they compatible with the newest version?
I would back them up before trying but they should be as every version of Rogue Legacy I installed overt another was compatible :)
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CrowTRobo: Does the Mac version include the fixes of 1.1.0?
Yes :)
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IronArcturus: Has anyone else noticed this odd bug in Rogue Legacy where the Spellthief and the Spellsword classes do not show the character holding the sword at all? I've attached some screenshots of the issue. I'm using the latest version from GOG.

It looks like someone else has noticed the bug too: https://www.youtube.com/watch?v=kaUIORKy_G4
That's as designed because the Spellsword/thief classes seem to use a magical sword that only shows up when you're actively attacking. This was a feature even before the game was released to the general public :)
Post edited November 19, 2013 by JudasIscariot
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JudasIscariot: That's as designed because the Spellsword/thief classes seem to use a magical sword that only shows up when you're actively attacking. This was a feature even before the game was released to the general public :)
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IronArcturus: I guess I'm a little bit confused. When I view a Spellsword's Card in the Pause menu, it's clearly showing a sword there. But during the game it's still invisible. I've attached the screenshots below.
While I am not the developer of the game, I did have the opportunity to play the game way back before release (early as in the Lich/Lich King's class ability had NO limit on how much HP you could steal, imagine how broken that was :) ) and the one constant was that the Spellsword/Spellthief class never really had their sword on display UNTIL you actually swung it. My theory, and it's only that, is that their sword is an actual spell hence the name :)

I still think that the developers themselves would be the best source of information regarding the Spellsword/Spellthief class, so why not contact them? :) info_AT_cellardoorgames.com (taken from their public contact us page at http://cellardoorgames.com/blog/?page_id=2 )
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JudasIscariot: Hi guys,

Along with the Mac release of Rogue Legacy, we have also uploaded the latest version of the PC installer. This is Rogue Legacy version 1.1.0. Because it’s such a large change, the latest version is a full install, as opposed to our regular, smaller patch files.

Changelog:

Version 1.1.0 Bug/Balance Fixes

Major Changes:

- Added profile select functionality. You can now choose between three save game profiles.
- Added Mac/Linux team to credits.
- Jukebox is now persistent until you switch areas (or enter a boss room).

General fixes:
- Fixed bug where disabling fire shield displayed a mana cost.
- Game now properly handles special character crashes in the hero/heroine name lists.
- Fixed room that had empty block where a chest should be.
- Alexander no longer moves in places where if you kill him, the money is lost.
- Casting Mega Damage Shield now drains your mana faster than when casting the regular spell.
- Fixed bug where player would no longer catch his own chakram or conflux projectiles.
- Fixed bug where you could get the dragon fire spell for a class other than the dragon by locking the castle.
- Fixed a few spelling mistakes in the game.
- Fixed bug where game would function oddly when the system broke standard vsync and ran faster than 60.
- Fixed bug where dungeon shader was being applied to all areas, affecting performance.
- Tweaked the glowing fairies in the Garden to reduce confusion that players could interact with them.
- Fixed bug where the backup save system wasn’t kicking in properly if the map or map data got corrupted.
- Fixed bug where one of the last boss’s attacks had an incorrect hitbox.
- Fixed bug where you could take damage immediately after exiting a compass room.
- Removed the delete button from the options menu and put it into the profile selector.
- Fixed bug where the Randomize Children skill in the manor had incorrect text.
- Changed E.D.S to Flexible.
- Added a more comprehensive fix for player/boss dying at the same time.
- Player now makes a sound when landing after getting hit.
- Fixed bug where you could see a bit of background during a death defy.
- Fixed bug where quitting from heir selection with a character that has vertigo would result in him/her not having it on second load.
- Fixed bug where credits were running extremely slow.
- Fixed bug where lineage screen was running extremely slow.

Thanks and have a nice day :)
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fortune_p_dawg: Any chance of getting that 1.2 patch?

:-)
Yes, as soon as possible although I am not sure when as I am out of the office :)