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I am playing as a fighter, can i use spells and/or potions in combat? And how?

I only picked the fighter because i wanted to become a paladin for QFQ5 - which is the actual game i have happy memories about.
Only spellcasters may use magic in combat. Unless you cross-specialized your fighter for magic skill, he knows no spells. Additionally, according to the Quest for Glory Wiki, wielding a shield prevents you from casting spells in combat. You may drop the shield to enable spellcasting, but that is probably a bad trade.

To use a potion, just tell the game to do so - same as you do for when you want to use a potion while not in combat. Typing "Use healing potion" should work, if I recall correctly.
EGA version

If you're a fighter with magic, you can drop your shield to cast spells in combat. Magic Users and Thieves can just naturally cast spells in combat as long as they have the Magic skill and spells to cast (combat-allowed spells are Zap, Flame Dart, and Dazzle). Type "Cast [Spell Name]" to do it (Flame Dart also accepts "Dart", so "Cast Dart" works)

NOTE: you can cast Calm in combat, and this results in an instant game over as your opponent now calmly fights you and destroys you effortlessly.

Only Magic users start with Zap.

You can't drink potions in the middle of combat, you have to type "escape" first and then drink it when you go back to the exploration screen.

VGA version

Mostly the same rules apply, except that the Fighter's not allowed to drop his shield now - therefore, the Fighter cannot use spells in combat. So ignore the below advice.

To use spells in combat, you have to press 5 on the numpad first (or click in the middle if you're using your mouse), which will switch from your combat menu to the spell menu, which also includes the Escape button if you're a magic user or thief. Fighters will instead flee combat if you press 5.

(And for the record, as near as I can tell, this is entirely dependent on class - even if you're a Thief with 0 Magic and no spells known, pressing 5 will open up the magic menu, forcing you to press an additional button to actually escape)
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Zachski: EGA version

If you're a fighter with magic, you can drop your shield to cast spells in combat. Magic Users and Thieves can just naturally cast spells in combat as long as they have the Magic skill and spells to cast (combat-allowed spells are Zap, Flame Dart, and Dazzle). Type "Cast [Spell Name]" to do it (Flame Dart also accepts "Dart", so "Cast Dart" works)

NOTE: you can cast Calm in combat, and this results in an instant game over as your opponent now calmly fights you and destroys you effortlessly.

Only Magic users start with Zap.

You can't drink potions in the middle of combat, you have to type "escape" first and then drink it when you go back to the exploration screen.

VGA version

Mostly the same rules apply, except that the Fighter's not allowed to drop his shield now - therefore, the Fighter cannot use spells in combat. So ignore the below advice.

To use spells in combat, you have to press 5 on the numpad first (or click in the middle if you're using your mouse), which will switch from your combat menu to the spell menu, which also includes the Escape button if you're a magic user or thief. Fighters will instead flee combat if you press 5.

(And for the record, as near as I can tell, this is entirely dependent on class - even if you're a Thief with 0 Magic and no spells known, pressing 5 will open up the magic menu, forcing you to press an additional button to actually escape)
That explains it. I put some points into magic, i want a paladin that can cast spells for QFG 3+ :)

Only played QFG5 before, although i have now completed QFG1! You are now to refer to me as the hero of spielsburg ;)
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zeusonline: That explains it. I put some points into magic, i want a paladin that can cast spells for QFG 3+ :)
Fair warning: make certain you get every spell along the way if you intend to import into QFG5. If you're missing even a single spell that you could have otherwise gotten, there is an import bug that will actually take spells away from you.
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zeusonline: That explains it. I put some points into magic, i want a paladin that can cast spells for QFG 3+ :)
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Darvin: Fair warning: make certain you get every spell along the way if you intend to import into QFG5. If you're missing even a single spell that you could have otherwise gotten, there is an import bug that will actually take spells away from you.
What I have discovered is that any spell with less than a 50-skill rating will not appear when you do import into QFG5. This is what causes some early game/less useful spells from disappearing. Also, clicking the "Continue" option when importing into QFG4 causes hiccups with magic spells. You need to click on the character class you want when importing into QFG4, which will preserve spells much better.

QFG2VGA automatically gives you Flame Dart, Calm, Open, Fetch and Zap. QFG2EGA will give you none of these. QFG3 automatically equips you with Flame Dart at least with a skill-rating of 50 if you did not pick it up in QFG1.
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mrprmiller: What I have discovered is that any spell with less than a 50-skill rating will not appear when you do import into QFG5.
Makes sense, given what I've seen from the import in other respects. I guess it's just coincidence that the handful of times I did this, the number of spells I hadn't obtained exactly matched the number of spells that were stripped from me.
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Zachski: EGA version

If you're a fighter with magic, you can drop your shield to cast spells in combat. Magic Users and Thieves can just naturally cast spells in combat as long as they have the Magic skill and spells to cast (combat-allowed spells are Zap, Flame Dart, and Dazzle). Type "Cast [Spell Name]" to do it (Flame Dart also accepts "Dart", so "Cast Dart" works)

NOTE: you can cast Calm in combat, and this results in an instant game over as your opponent now calmly fights you and destroys you effortlessly.

Only mages get Zap.
You can't drink potions in the middle of combat, you have to type "escape" first and then drink it when you go back to the exploration screen.

VGA version

Mostly the same rules apply, except that the Fighter's not allowed to drop his shield now - therefore, the Fighter cannot use spells in combat. So ignore the below advice.

To use spells in combat, you have to press 5 on the numpad first (or click in the middle if you're using your mouse), which will switch from your combat menu to the spell menu, which also includes the Escape button if you're a magic user or thief. Fighters will instead flee combat if you press 5.

(And for the record, as near as I can tell, this is entirely dependent on class - even if you're a Thief with 0 Magic and no spells known, pressing 5 will open up the magic menu, forcing you to press an additional button to actually escape)
I thought the whole "instant game over from casting Calm in close combat" thing in EGA was silly. And not even in the funny way, (because being funny enough justifies any manner of nonsensical death) more in the "they missed an opportunity to make Calm result in more difficult combat that rewards you with more exp for the relevant stats if you can survive" way. But maybe this is just me talking as a hardcore RPG enthusiast who doesn't care nearly as much about your typical adventure game.

Healing items/magic will never be usable in close combat until QFG5 removes the distinction of "close combat" entirely - honestly a welcome change, because now enemies won't hesitate to rip massive chunks of HP away if they're strong enough. Far from the massive plink-fest that is the Khaveen fight.

Also, the Thief always gets the second menu because the second menu is for projectiles, not magic. And guess what class always has Throwing and no shield? And just as an aside, I know you already picked Fighter and beat QFG1, but any class can become a Paladin in QFG2 - it's only the third game that restricts the class change to the Fighter if you missed it in 2.
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N7Kopper: Also, the Thief always gets the second menu because the second menu is for projectiles, not magic. And guess what class always has Throwing and no shield?
False - you don't gain the ability to throw daggers in mid-combat until QFG4 and QFG2VGA, and none of the buttons in QFG1VGA's battle screen throw daggers, no matter what screen you're on.

And even in QFG2VGA, if the enemy is in your face, you can't throw daggers.

The second menu is strictly for magic, and in Quest for Glory 3, this is fixed so the thief doesn't get the magic menu unnecessarily.
And it might important to add that Paladin "magic" is different from arcane magic.

Aside from this...be carefull with mixing to much, after i retired i planned to start a complete Playthrought QFG1-5 with one char. Started 1 with a magic using thief, maxed him, took him over to 2, earned the paladin title, maxed, him, took him over to 3,...

And with 3 Problems started because at 1&2 Thief/Fighter/Mage was more a backround then a class, you could do everything with the right skills at 3 they where more like classes but it mostly restricted non-mage magicusers.
Still played throught, maxed everything i could..took him over to 4

And got stuck at 4, i could not progress the thiefline because i was a Paladin, i could not progress as a Paladin because i wasn't honorable, i could not progress as a mage because i had no staff...i don't remember if the fighter line was blocked too because i had no shield but i was so frustrated anyway...

So...words of warning, be careful with mixing stuff up, if you plan to start a Pala don't play around with thiefery, as a mage...get the staff, as a fighter..keep the shield and as a thief...don't earn the Pala-title.
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DF1871: And it might important to add that Paladin "magic" is different from arcane magic.

Aside from this...be carefull with mixing to much, after i retired i planned to start a complete Playthrought QFG1-5 with one char. Started 1 with a magic using thief, maxed him, took him over to 2, earned the paladin title, maxed, him, took him over to 3,...

And with 3 Problems started because at 1&2 Thief/Fighter/Mage was more a backround then a class, you could do everything with the right skills at 3 they where more like classes but it mostly restricted non-mage magicusers.
Still played throught, maxed everything i could..took him over to 4

And got stuck at 4, i could not progress the thiefline because i was a Paladin, i could not progress as a Paladin because i wasn't honorable, i could not progress as a mage because i had no staff...i don't remember if the fighter line was blocked too because i had no shield but i was so frustrated anyway...

So...words of warning, be careful with mixing stuff up, if you plan to start a Pala don't play around with thiefery, as a mage...get the staff, as a fighter..keep the shield and as a thief...don't earn the Pala-title.
4's plotlines are also restricted by class, by the way.

That being said, being a paladin with the "lockpicking skill" is a bad idea because in the fifth game, lockpicking marks you as a "thief" as far as the game's plotline goes, which also means that you're prohibited from marrying Erana or Katrina

For what it's worth, you can grind honor in 4. Grab some flowers, go to the Rusulka, and hold down the enter key on her for a long time. Better turn your cycles up to speed the process up.

You don't actually lose any flowers by doing this, for the record.
Post edited March 09, 2018 by Zachski
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DF1871: And it might important to add that Paladin "magic" is different from arcane magic.

Aside from this...be carefull with mixing to much, after i retired i planned to start a complete Playthrought QFG1-5 with one char. Started 1 with a magic using thief, maxed him, took him over to 2, earned the paladin title, maxed, him, took him over to 3,...

And with 3 Problems started because at 1&2 Thief/Fighter/Mage was more a backround then a class, you could do everything with the right skills at 3 they where more like classes but it mostly restricted non-mage magicusers.
Still played throught, maxed everything i could..took him over to 4

And got stuck at 4, i could not progress the thiefline because i was a Paladin, i could not progress as a Paladin because i wasn't honorable, i could not progress as a mage because i had no staff...i don't remember if the fighter line was blocked too because i had no shield but i was so frustrated anyway...

So...words of warning, be careful with mixing stuff up, if you plan to start a Pala don't play around with thiefery, as a mage...get the staff, as a fighter..keep the shield and as a thief...don't earn the Pala-title.
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Zachski: 4's plotlines are also restricted by class, by the way.

That being said, being a paladin with the "lockpicking skill" is a bad idea because in the fifth game, lockpicking marks you as a "thief" as far as the game's plotline goes, which also means that you're prohibited from marrying Erana or Katrina

For what it's worth, you can grind honor in 4. Grab some flowers, go to the Rusulka, and hold down the enter key on her for a long time. Better turn your cycles up to speed the process up.

You don't actually lose any flowers by doing this, for the record.
Well..as i told, it was a char imported from 1->2 from 2->3 and so on.
I didn't knew that the later games where so restricted until it was too late.
Many thanks fro the tipp with the flower but my post was about warning Zeus and other that plan to start a complete playthrough to give them a chance to avoid my "mistake"/the trap