Posted June 12, 2015
First off, I made a rather balanced (or at least what I considered balanced) party. Two knights for physical strength, two sorcerers for magical strength, and one cleric and a druid.
I also made sure to have 18-20 in their most important stats, while still keeping the rest of the stats balanced appropriately.
Except... my sorcerers are completely useless as the only spell they know is light, and can't learn any new ones until they level up. But being squishy wizards are usually killed in 2-3 hits, even with armour.
(I'm talking about monsters in-town not the trolls outside)
I think my problem was relying too much on magic? Though keep in mind that in M&M1 I relied heavily on spellcasters mainly due to more or less killing undead 1-hit KO.
EDIT: Oooh, I was playing and just realized I have to equip the spells before battle. That makes it somewhat better :3
I also made sure to have 18-20 in their most important stats, while still keeping the rest of the stats balanced appropriately.
Except... my sorcerers are completely useless as the only spell they know is light, and can't learn any new ones until they level up. But being squishy wizards are usually killed in 2-3 hits, even with armour.
(I'm talking about monsters in-town not the trolls outside)
I think my problem was relying too much on magic? Though keep in mind that in M&M1 I relied heavily on spellcasters mainly due to more or less killing undead 1-hit KO.
EDIT: Oooh, I was playing and just realized I have to equip the spells before battle. That makes it somewhat better :3
Post edited June 12, 2015 by Dartpaw86