Posted November 01, 2020
high rated
Changelog for Update 0.1.2.4 (14 October 2020):
Additions
- New items have been added to vendors.
- Russian language.
- French language.
- Italian language.
- Portuguese language.
- Portuguese (Brazil) language.
- Japanese language. Czech language.
- Turkish language.
- Ukrainian language.
- Added "Delete", "End", "Home" etc. to key bindings.
- Barrels for salting in Hunting Lodge I and Fishing Hut I.
- The possibility of producing salted fish and dried fish in a Fishing Hut.
- The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut .
- The possibility of producing salted meat and dried meat in a Hunting Lodge.
- The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed.
- The ability to control collection efficiency of rock, salt and iron in Mine.
- The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge.
- The possibility of producing planks in a Woodshed.
- The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed.
- Option in Game Settings for changing quickslots steering from QWERTY to AZERTY
Fixed
- Optimization of map loading time.
- Various quest fixes.
- Knife position for female hunters while skinning animals.
- Torch position for patrolling female NPCs.
- Numerous fixes in refreshing the production status of items.
- Generic quests reward after loading the game.
- Coins have condition other than 100% and don't stack.
- Quest goal with assigning peasants to work doesn't update on objective start.
- Age update for NPCs.
- NPCs getting stuck in sitting or sleeping states - should happen less often.
- Cauldron crafting animations.
- Stove crafting animation.
- Player position when crafting at stove.
- Torch condition restoring on equip.
- Missing flax seeds in vendors' inventory.
- Invalid number of resources produced by NPCs when more than one item is being created.
- Not all vendors had something to offer. I- ssue which allowed to cut trees faster if Player was clicking quickly and had low stamina.
- Tutorial card about changing seasons shows on load.
- Taking side quest of same type that is already in journal results in quest from journal being replaced by the new one.
- Field changes acceptation UI can't be "confirmed" using gamepad or keyboard.
- Field management slot's seeds don't update after confirming changes.
- Sometimes hunters teleported near the center of map.
- Issue where NPCs were unable to get close to some workbenches.
- Issue where male NPCs during Autumn sometimes had no model due to invalid clothes ID.
- Technology requirements for the bucket - Changed 5000 points to 3500 points.
- Issue that caused crash when many animals that were surrounded by buildings tried to flee from player.
- Quest goal for flirting can't be done if player already has a wife.
- NPCs could turn towards player while sitting or sleeping.
- Restoring the condition of items in a chest when loading saved game.
- Doubled scheme for creating Roasted Meat in a Tavern II.
- Son doesn't come home after the "BOY" quest.
- Hunting Lodge II requires a Building technology instead of Survival to be unlocked.
- Restoring the default keybinds doesn't work after restarting the game.
- The number of items sometimes displays fractional values in the transfer / drop / craft window.
- Items without the Freshness parameter don't display a price during the transaction.
Updated
- Changed Night howl quest so that it always gives some gold for completing it.
- Pig and piglet sitting animations so that they no longer stick out of the pigsty.
- Reduced consumption of stamina while running.
- Reduced consumption of stamina in inspector mode.
- Vendors now have a random number of items.
- Resource and Food Storage capacities have been increased.
- Hunting lodge produces random mushrooms depending on the season.
- Gender specific dialogues. May not be relevant in all languages.
- Polish translation updated.
- German translation updated.
- Spanish translation updated.
- Production's "Work Power" slider for each profession in building's details in Management tab.
- Production of firewood in Woodshed consumes logs.
- Set immortality for NPCs from non-player villages - temporary.
- Restored missing original NPCs in neighbour villages - temporary.
- Some building modules have new resource costs (require planks).
- The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage.
- Doubled the amount of resources producing from farm animals by NPC.
- Spears range reduced by 30%.
- Crossbow range increased x1.5 times.
- Crossbow damage increased from 55 to 70.
- Bow damage increased from 25 to 35.
- Recurve Bow damage reduced from 50 to 45.
- Longbow damage increased from 45 to 55.
- Wooden Spear damage reduced from 25 to 15.
- Stone Spear damage reduced from 50 to 30.
- Iron Spear damage reduced from 75 to 50.
- Wooden Spear durability has been increased from 3 to 4 uses.
- Stone Spear durability has been increased from 6 to 8 uses.
- Iron Spear durability has been increased from 12 to 16 uses.
- Wisent and Bear hp has been increased x2 times.
- Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen.
- Wood value is now visible in item details.
- Lowered Dynasty Reputation limits for next inhabitants.
- Logic optimization when loading NPCs.
- Clearing side quests that are completed or failed after changing season.
- Compass look.
Standalone installer updated (0.1.1.5 ⇒ 0.1.2.4): 16 October 2020.
Additions
- New items have been added to vendors.
- Russian language.
- French language.
- Italian language.
- Portuguese language.
- Portuguese (Brazil) language.
- Japanese language. Czech language.
- Turkish language.
- Ukrainian language.
- Added "Delete", "End", "Home" etc. to key bindings.
- Barrels for salting in Hunting Lodge I and Fishing Hut I.
- The possibility of producing salted fish and dried fish in a Fishing Hut.
- The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut .
- The possibility of producing salted meat and dried meat in a Hunting Lodge.
- The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed.
- The ability to control collection efficiency of rock, salt and iron in Mine.
- The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge.
- The possibility of producing planks in a Woodshed.
- The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed.
- Option in Game Settings for changing quickslots steering from QWERTY to AZERTY
Fixed
- Optimization of map loading time.
- Various quest fixes.
- Knife position for female hunters while skinning animals.
- Torch position for patrolling female NPCs.
- Numerous fixes in refreshing the production status of items.
- Generic quests reward after loading the game.
- Coins have condition other than 100% and don't stack.
- Quest goal with assigning peasants to work doesn't update on objective start.
- Age update for NPCs.
- NPCs getting stuck in sitting or sleeping states - should happen less often.
- Cauldron crafting animations.
- Stove crafting animation.
- Player position when crafting at stove.
- Torch condition restoring on equip.
- Missing flax seeds in vendors' inventory.
- Invalid number of resources produced by NPCs when more than one item is being created.
- Not all vendors had something to offer. I- ssue which allowed to cut trees faster if Player was clicking quickly and had low stamina.
- Tutorial card about changing seasons shows on load.
- Taking side quest of same type that is already in journal results in quest from journal being replaced by the new one.
- Field changes acceptation UI can't be "confirmed" using gamepad or keyboard.
- Field management slot's seeds don't update after confirming changes.
- Sometimes hunters teleported near the center of map.
- Issue where NPCs were unable to get close to some workbenches.
- Issue where male NPCs during Autumn sometimes had no model due to invalid clothes ID.
- Technology requirements for the bucket - Changed 5000 points to 3500 points.
- Issue that caused crash when many animals that were surrounded by buildings tried to flee from player.
- Quest goal for flirting can't be done if player already has a wife.
- NPCs could turn towards player while sitting or sleeping.
- Restoring the condition of items in a chest when loading saved game.
- Doubled scheme for creating Roasted Meat in a Tavern II.
- Son doesn't come home after the "BOY" quest.
- Hunting Lodge II requires a Building technology instead of Survival to be unlocked.
- Restoring the default keybinds doesn't work after restarting the game.
- The number of items sometimes displays fractional values in the transfer / drop / craft window.
- Items without the Freshness parameter don't display a price during the transaction.
Updated
- Changed Night howl quest so that it always gives some gold for completing it.
- Pig and piglet sitting animations so that they no longer stick out of the pigsty.
- Reduced consumption of stamina while running.
- Reduced consumption of stamina in inspector mode.
- Vendors now have a random number of items.
- Resource and Food Storage capacities have been increased.
- Hunting lodge produces random mushrooms depending on the season.
- Gender specific dialogues. May not be relevant in all languages.
- Polish translation updated.
- German translation updated.
- Spanish translation updated.
- Production's "Work Power" slider for each profession in building's details in Management tab.
- Production of firewood in Woodshed consumes logs.
- Set immortality for NPCs from non-player villages - temporary.
- Restored missing original NPCs in neighbour villages - temporary.
- Some building modules have new resource costs (require planks).
- The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage.
- Doubled the amount of resources producing from farm animals by NPC.
- Spears range reduced by 30%.
- Crossbow range increased x1.5 times.
- Crossbow damage increased from 55 to 70.
- Bow damage increased from 25 to 35.
- Recurve Bow damage reduced from 50 to 45.
- Longbow damage increased from 45 to 55.
- Wooden Spear damage reduced from 25 to 15.
- Stone Spear damage reduced from 50 to 30.
- Iron Spear damage reduced from 75 to 50.
- Wooden Spear durability has been increased from 3 to 4 uses.
- Stone Spear durability has been increased from 6 to 8 uses.
- Iron Spear durability has been increased from 12 to 16 uses.
- Wisent and Bear hp has been increased x2 times.
- Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen.
- Wood value is now visible in item details.
- Lowered Dynasty Reputation limits for next inhabitants.
- Logic optimization when loading NPCs.
- Clearing side quests that are completed or failed after changing season.
- Compass look.
Standalone installer updated (0.1.1.5 ⇒ 0.1.2.4): 16 October 2020.