Posted April 20, 2010
Iceman346: MoO3 is a disgrace to the name. So while it certainly is old it's far from being a "good" old game.
evmiller: There is a full conversion mod called "Tropical" that drastically improves the game. If Gog could include the mod, it would be worth $5.99 I think I used the "Strawberry" Mod. Are they related? It has been years since I played MoO3. Regardless, I agree that with mods the game is actually pretty good.
However, even with the patch, the feel of the game is very different. A person that liked MoO2 is likely to not like MoO3 (from my experience) because it is more Empire oriented than colony oriented. Once a person has their build plans and research sliders sorted in MoO3, the Empire pretty much runs itself, in terms of research and colonial improvements.
Micromanagement is half (at least) of the fun of MoO and MoO2, whereas MoO3 is more of a macro-management Empire simulator. MoO3 deals more with fleet building, political strategy, and/or military strategy, but MoO/MoO2 deal more with single ship/colony optimization, research choices (from trading and picks), and a simpler sort of diplomacy (there are more racial animosities to exploit in MoO3, primarily).
I am not saying there isn't a lot of overlap, I just mean the focuses are different. From my experience, people are drawn to one or the other, not to both. I like them both, but it took me a good while to come around to MoO3, just because it doesn't play at all like I thought it should.