Posted February 14, 2015
I like the herb system in this game; everything provides a permanent boost, and finding herbs is a nice reward for exploring and paying attention.
The addition of the herb skill, however, means the player is rewarded for waiting to pick herbs until the herb skill is leveled up, to maximize the benefit. I kinda wish that weren't so. :) If I were to play through again, I'd be sorely tempted to do just that. (Reminds me a little of Gothic 1, where you wanted to max out your Strength/Dexterity before taking your permanent potions.)
In that vein, though, I like how skill books in this game are an immediate reward; there's no reason to wait to use them.
Maybe in a sequel the herb skill could be changed to a foraging skill, that increases the food gathered from food plants?
Another odd reward is for buying all the cheap Prophet rings, amulets, and cloaks you can at the beginning of the game. The versions that come out on later item bases (Diamond rings versus Opal, for instance) are more expensive, but provide no extra benefit: the Prophet bonus is still 5% to experience.
If it went up by say, 1%, per item level, that would be more fun.
The addition of the herb skill, however, means the player is rewarded for waiting to pick herbs until the herb skill is leveled up, to maximize the benefit. I kinda wish that weren't so. :) If I were to play through again, I'd be sorely tempted to do just that. (Reminds me a little of Gothic 1, where you wanted to max out your Strength/Dexterity before taking your permanent potions.)
In that vein, though, I like how skill books in this game are an immediate reward; there's no reason to wait to use them.
Maybe in a sequel the herb skill could be changed to a foraging skill, that increases the food gathered from food plants?
Another odd reward is for buying all the cheap Prophet rings, amulets, and cloaks you can at the beginning of the game. The versions that come out on later item bases (Diamond rings versus Opal, for instance) are more expensive, but provide no extra benefit: the Prophet bonus is still 5% to experience.
If it went up by say, 1%, per item level, that would be more fun.