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I caught a gist of this game from scouring Youtube and I know it has plenty of choices but so far all the let's players I've seen go for "typical" choices.

I would like to have at least a super vague foggy idea of the more niche choices I may take in this game before I commit to buying it.
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TravelingFetcher: I caught a gist of this game from scouring Youtube and I know it has plenty of choices but so far all the let's players I've seen go for "typical" choices.

I would like to have at least a super vague foggy idea of the more niche choices I may take in this game before I commit to buying it.
How open what? And what do you mean by choices?


%%% Somebody could argue that the following are spoilers, I suppose. Use your own best judgement. %%%





Here are some choices, off the top of my head (forgive me if your question meant something else that I do not address properly):

- choice of which character relationships to cultivate
- choice of which skills and attributes to focus improvement on
- choice of methods to earn money
- choice of one additional (non-rogue) curricula to minor in
- choice of which quests to focus on (and which to allow to eventually disappear)
- choice of whether to be snarky or straightforward; cold or friendly; principled or purely self-interested
- choice between skills grinding or quest pursuit

Note that as far as I know, there's no choice to avoid the avalanche of puns.
One of my biggest questions is how far the relationship choices go. The cute school store guy for example.

We have a fantasy world with nonhumans. I want the chance for super awkward relationship stuff and not just in that mundane romcom kind of way. My favorite werewolf introduces himself like a stereotypical bad boy but down the line he admits he likes being petted.

edit: by "how open" I mean like a real wide open sandbox. I find it irritating that narratively linear games with all my options just being different flavors of kill are using the sandbox name just because their maps are bigger than they have any business being.
Post edited July 12, 2018 by TravelingFetcher
%%%%% Again: potential spoilers below. %%%%%
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TravelingFetcher: One of my biggest questions is how far the relationship choices go. The cute school store guy for example.
I've only got about 8 hours playtime, so far. I would guess that the fact that I have a flirt option and a give gift option showing up in some convos that there is something along these lines available. But I'm new here, really.
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TravelingFetcher: We have a fantasy world with nonhumans. I want the chance for super awkward relationship stuff and not just in that mundane romcom kind of way. My favorite werewolf introduces himself like a stereotypical bad boy but down the line he admits he likes being petted.
Dunno if your dreams will be rewarded.
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TravelingFetcher: edit: by "how open" I mean like a real wide open sandbox. I find it irritating that narratively linear games with all my options just being different flavors of kill are using the sandbox name just because their maps are bigger than they have any business being.
This is at heart, an adventure game. I don't think that the terms 'open world' or 'sandbox apply.
Still qualifies more than anything corporate calls a sandbox in my book. Thanks.
I can put in some stats to give you an idea of the scope of Hero-U: Rogue to Redemption compared to our previous games. TLDR; It's BIG.

Hero's Quest aka Quest for Glory 1 - about 50 scenes, each fitting one one screen.
Quest for Glory IV - 60 scenes with content and 50 "generic" scenes such as forest and swamp, each one screen.
Hero-U: Rogue to Redemption - 85 scenes, averaging about 5 screens each.

Monster types - about 15-20, depending on what you call a monster. About twice as many as in a Quest for Glory game.

Word count - somewhere between double and triple the size of the Quest for Glory IV script (aka "the CD-ROM from Hell," when John Rhys-Davies recorded the narration and discovered how big it was).

Average play time for one game completion - 25 hours, about 4 times as long as a Quest for Glory.

We've hidden most of this under "progressive disclosure." You don't discover the full size and depth of the game until you've explored and completed quests. But it's a huge, and hugely ambitious, game. Is it "open"? I don't know if I would call it that, but there is definitely a lot to explore throughout the game.