Posted May 16, 2014
note: I play in german, so I am not sure how things are called in the english version
Gothic 1:
You get enough points to get everything with one exception:
You have to choose if you want to master 2-hand-swords or magic.
I learned everything except magic first while having enough str and dex to use the best weapon you have.
Than I tried to learn magic, but in the end I had not enough points to learn level6 magic.
And I almost never used magic at all (except "destroy undead")
I was able to beat the game without problems, but it would have been better to put more points in str and dex than to learn magic.
question: When fighting weak enemies, every hit damages them. Medium enemies take sometimes damage and sometimes not. Strong enemies take damage only at a critical hit.
What determins if normal hits do damage or not?
Your strengh or dex vealue?
I think this is only true for melee combat.
On the other hand, you can damage skelletons with critical ranged attacs, but not with normal ones.
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Gothic 2
I started a new game and thought about this char
1. - Increase your 1-hand melee skill to 34
2. - Increase your strengh to 34 (so you do some damage with your attacs)
3. - Increase bow skill and dex to 34
4. - While doing 1 - 3, learn thieving skills and and getting skins from enemies as soon as you can
5. - Increase bow and dex to 64
6. - start to use stat boosting things and learn language of the ancients and potions
7. - Use your points to boost bow to 100 and dex as high as possible
final stats: 1 hand: 60+ skill, bow 100, dex as high as possible, use master rapier and best bow
tactic: join mercenaries on Onars farm (long time ago I finished the game as paladin), use melee for weak enemies (not wasting ammo) and use bows against hard enemies.
questions:
- does this sound like a good build?
- Do you need to learn weaker potions in order to learn potions that raise stats permanently?
Right now I have 1h and str 34 and know skins and sneaking. I try to explore, kill and do quests as much as possible before joining a group.
I love Gothic 1+2 (+ Risen 1) because only your skill in killing enemies determins where you can go and where not. No invisible walls and no level scaling (shame on you, Oblivion). There are very little games were you really feel how you get stronger. In the beginning a wolf is a deadly threat and in the end you beat an army of orcs without starting to sweat.
Edit: I also love that it is one big world without loading screens. The Elder Scrolls (I have played morrowind,
oblivion and skyrim) have also big worlds, but you load every house/cave/dungeon you enter. The loading screen reminds you that it is a game and disturbes the immersion.
Gothic 1:
You get enough points to get everything with one exception:
You have to choose if you want to master 2-hand-swords or magic.
I learned everything except magic first while having enough str and dex to use the best weapon you have.
Than I tried to learn magic, but in the end I had not enough points to learn level6 magic.
And I almost never used magic at all (except "destroy undead")
I was able to beat the game without problems, but it would have been better to put more points in str and dex than to learn magic.
question: When fighting weak enemies, every hit damages them. Medium enemies take sometimes damage and sometimes not. Strong enemies take damage only at a critical hit.
What determins if normal hits do damage or not?
Your strengh or dex vealue?
I think this is only true for melee combat.
On the other hand, you can damage skelletons with critical ranged attacs, but not with normal ones.
-------------------------------------------------------------------------------------------------------------- ---------------------------------
Gothic 2
I started a new game and thought about this char
1. - Increase your 1-hand melee skill to 34
2. - Increase your strengh to 34 (so you do some damage with your attacs)
3. - Increase bow skill and dex to 34
4. - While doing 1 - 3, learn thieving skills and and getting skins from enemies as soon as you can
5. - Increase bow and dex to 64
6. - start to use stat boosting things and learn language of the ancients and potions
7. - Use your points to boost bow to 100 and dex as high as possible
final stats: 1 hand: 60+ skill, bow 100, dex as high as possible, use master rapier and best bow
tactic: join mercenaries on Onars farm (long time ago I finished the game as paladin), use melee for weak enemies (not wasting ammo) and use bows against hard enemies.
questions:
- does this sound like a good build?
- Do you need to learn weaker potions in order to learn potions that raise stats permanently?
Right now I have 1h and str 34 and know skins and sneaking. I try to explore, kill and do quests as much as possible before joining a group.
I love Gothic 1+2 (+ Risen 1) because only your skill in killing enemies determins where you can go and where not. No invisible walls and no level scaling (shame on you, Oblivion). There are very little games were you really feel how you get stronger. In the beginning a wolf is a deadly threat and in the end you beat an army of orcs without starting to sweat.
Edit: I also love that it is one big world without loading screens. The Elder Scrolls (I have played morrowind,
oblivion and skyrim) have also big worlds, but you load every house/cave/dungeon you enter. The loading screen reminds you that it is a game and disturbes the immersion.
Post edited May 16, 2014 by Mad3