Posted August 09, 2009
I really liked the health system used in Call of Cthulhu. It used a locational damage system and there were several different types of damage (light and severe bleeding, poison, broken bones) that would impair your ability to function in various ways. Rather than running over health packs, you picked up specific medical supplies like bandages and antitoxins and carried a small number of each in a first-aid kit. Healing your injuries required the proper supplies, and you had to find a safe spot to hide for a few moments while you worked on your injuries.
There were definitely a few times where I only had enough supplies to stabilize my condition after a bad run-in with something nasty. I'd still be alive, but weak and limping until I could scavenge more supplies.
This is probably not appropriate for every game, and the implementation wasn't perfect, but it's my favorite health system in a game so far.
There were definitely a few times where I only had enough supplies to stabilize my condition after a bad run-in with something nasty. I'd still be alive, but weak and limping until I could scavenge more supplies.
This is probably not appropriate for every game, and the implementation wasn't perfect, but it's my favorite health system in a game so far.
Post edited August 09, 2009 by Mentalepsy