Posted June 09, 2013
I really don't understand why people are so diametrically opposed to the Skyrim leveling system. That was one of my favorite parts of the game, coming from someone who is very vehement about roleplaying. This isn't pen and paper, so you don't know everything about how the game will play before going in. With such a diverse range of active time playstyles too, finding the options as you play has always been how these games have worked.
The biggest change as TES has gone forward is the change in the 'weight' of how everything is. In Morrowind, your general movement was floaty and stiff. Getting around was tough going, and while people may have liked that, coupled with the awful combat it really was more of a restriction on exploration than anything. Oblivion had a bit more weight to it, but there was still this attachment to the earth (this is all disregarding insane acrobatics, btw) that really rooted a player into a slow route. Oh, and the combat was like waving a stick at a raccoon. Skyrim got the synergy right, though I admit, it might be because a put a lot of stock into animations that I find this change for the better. Is the combat really challenging? No, but it's a lot better than slowly side-strafing a Morrowind enemy. The base for what they want is there, they just need to get the Dark Messiah guys on that ;)
I don't think Oblivion is "anti-immersive" (I hate that word, btw) anymore than Morrowind or any RPG is.There is only so much one can do in a game. There will be bugs. You cannot name an expansive RPG in which "game-breaking" experiences do not exist. That's the nature of games, getting more prone to failure the more that has to be handled at once. But we look past them because we absorb the intent. Regardless of the fact that I had to restart Ultima 7 several times because of pathing which made NPCs inaccessible, I still love it. Some people don't like that there is a game where you can go out and kill dragons in a minute because they find that to be an experience which should be a rite of passage. I can go both ways, and I think all the TES games are casual, because I can pop in and play for a few hours without getting anywhere and feel fulfilled by my gaming experience. Whatever. Does everything need to be the paragon of gaming?
The biggest change as TES has gone forward is the change in the 'weight' of how everything is. In Morrowind, your general movement was floaty and stiff. Getting around was tough going, and while people may have liked that, coupled with the awful combat it really was more of a restriction on exploration than anything. Oblivion had a bit more weight to it, but there was still this attachment to the earth (this is all disregarding insane acrobatics, btw) that really rooted a player into a slow route. Oh, and the combat was like waving a stick at a raccoon. Skyrim got the synergy right, though I admit, it might be because a put a lot of stock into animations that I find this change for the better. Is the combat really challenging? No, but it's a lot better than slowly side-strafing a Morrowind enemy. The base for what they want is there, they just need to get the Dark Messiah guys on that ;)
I don't think Oblivion is "anti-immersive" (I hate that word, btw) anymore than Morrowind or any RPG is.There is only so much one can do in a game. There will be bugs. You cannot name an expansive RPG in which "game-breaking" experiences do not exist. That's the nature of games, getting more prone to failure the more that has to be handled at once. But we look past them because we absorb the intent. Regardless of the fact that I had to restart Ultima 7 several times because of pathing which made NPCs inaccessible, I still love it. Some people don't like that there is a game where you can go out and kill dragons in a minute because they find that to be an experience which should be a rite of passage. I can go both ways, and I think all the TES games are casual, because I can pop in and play for a few hours without getting anywhere and feel fulfilled by my gaming experience. Whatever. Does everything need to be the paragon of gaming?