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OvaltineJenkins: I don't understand what you mean by this comment. Heavy Rain most definitely lets you interact with the game. Your choices in game have direct consequences in the game.
Not really, the only "choice" the game give you is either to fail QTEs or not and most of the time it has no impact whatsoever except winning or not a trophy. The only time it has a lasting impact on the story, and change the ending, is for the few ones that can actually get one of your characters killed.
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Gersen: Not really, the only "choice" the game give you is either to fail QTEs or not and most of the time it has no impact whatsoever except winning or not a trophy. The only time it has a lasting impact on the story, and change the ending, is for the few ones that can actually get one of your characters killed.
I agree that most of consequences affect the ending of Heavy Rain,but that seems to be common among games that give the player choices. It's the easiest place for the developers show the consequences.
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StingingVelvet: I like cutscenes when used sparingly or between levels. Splinter Cell: Chaos Theory is a good example of perfect cutscene use for me.

Largely though I want to play video games, not watch them. Too many modern games emulate Hollywood instead of focusing on good gameplay. Too many games think the way you tell a story in games is to show it, when actually what makes game stories amazing is you can LIVE them, DISCOVER them, INTERACT with them. Uncharted is a movie with a game in it. That interests me far, far less.
I've played Uncharted 1, 2 and Golden Abyss and none of them have as many cutscenes as you seem to imply. Have you ever played any of these games until the end? There's just a normal amount of cutscenes just like your average Halo, Battefield, COD, Mass Effect or any other AAA game.

Your criticism can be applied to almost every game. Most games rely in either cutscenes or dialogues with NPCs as storytelling mechanics.
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Neobr10: I've played Uncharted 1, 2 and Golden Abyss and none of them have as many cutscenes as you seem to imply. Have you ever played any of these games until the end? There's just a normal amount of cutscenes just like your average Halo, Battefield, COD, Mass Effect or any other AAA game.

Your criticism can be applied to almost every game. Most games rely in either cutscenes or dialogues with NPCs as storytelling mechanics.
I finished the original Uncharted, yes. I borrowed a friend's PS3 when he went out of town for around a week, played through Uncharted and Infamous.

It's not just cutscenes, it's the linear gameplay that focuses on cinematic style action as well. I don't really know how else to explain it. I grew up on shooters like Doom, Unreal and Jedi Knight. I later played ones like Far Cry, FEAR and Crysis. Those focus on gameplay much more than modern ones, and yes Uncharted is only one among many.

You can like whatever you want of course, I am just speaking for myself.
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Gersen: Not really, the only "choice" the game give you is either to fail QTEs or not and most of the time it has no impact whatsoever except winning or not a trophy. The only time it has a lasting impact on the story, and change the ending, is for the few ones that can actually get one of your characters killed.
WTF, WTF man, disinformation much? ALL characters in Heavy Rain can die - your actions have real consequences. I played Heavy Rain 4 times to see all scenes and even then I still haven't seen at least one (where, SPOILER: if everyone but the hooker character dies, she kills the origami killer - so I read).
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StingingVelvet: I borrowed
Criminal scum!
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lettmon: WTF, WTF man, disinformation much? ALL characters in Heavy Rain can die - your actions have real consequences. I played Heavy Rain 4 times to see all scenes and even then I still haven't seen at least one (where, SPOILER: if everyone but the hooker character dies, she kills the origami killer - so I read).
Yes and like I said the few QTEs where one of your characters can actually died are the only ones that actually have some impact. And having the "choice" between succeeding or failing a QTE sequence is not exactly what I call a "meaningful choice", in the end succeed all the "lethal" QTEs and you will have a good ending no matter what you did in the others.

For all the others sequences they either have no consequences or just cosmetic ones, do the car sequence at the beginning of the game perfectly or just put the controller down and wait for the sequence to finish by itself... slightly different video but same outcome, do the same for the fight sequence (also at the beginning to avoid spoilers), same thing, slightly different video, some cosmetic change on one of your character, but the game will continue normally no matter what you do or don't do. And it's even worse during the non-QTE sequences, check all the clues or miss most of them the investigation will continue no matter what.
Post edited June 15, 2013 by Gersen
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Grargar: Yeah, I read this comparison too. It's a stupid one, mainly because Citizen Kane was not wildly applauded when it was first released. It took 15 years for that to happen.

The question to ask is: Will people keep on praising the Last of Us on 2028? (...)
They won´t if there will not be a PC-Release, course only PC games are made for long-time success:
Console games only live for one console-generation (I know, not every), PC games COULD live forever! (if all of them would be DRM-free...)

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lettmon: WTF, WTF man, disinformation much? ALL characters in Heavy Rain can die - your actions have real consequences. I played Heavy Rain 4 times to see all scenes and even then I still haven't seen at least one (where, SPOILER: if everyone but the hooker character dies, she kills the origami killer - so I read).
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Gersen: Yes and like I said the few QTEs where one of your characters can actually died are the only ones that actually have some impact. And having the "choice" between succeeding or failing a QTE sequence is not exactly what I call a "meaningful choice", in the end succeed all the "lethal" QTEs and you will have a good ending no matter what you did in the others.

For all the others sequences they either have no consequences or just cosmetic ones, do the car sequence at the beginning of the game perfectly or just put the controller down and wait for the sequence to finish by itself... slightly different video but same outcome, do the same for the fight sequence (also at the beginning to avoid spoilers), same thing, slightly different video, some cosmetic change on one of your character, but the game will continue normally no matter what you do or don't do. And it's even worse during the non-QTE sequences, check all the clues or miss most of them the investigation will continue no matter what.
Well, it´s the same problem like Fahrenheit, their second game and spirtiual predecessor, had:
Quantic Dreams tries to tell you that everything gots impact---but there are only a few import choices:
E.g. in Fahrenheit it´s got no impact finding all evidence or leaving at arrival---O.K., your char gets a bit frustrated, but this it was!
Nothing in comparision to Alpha Protocol, for example.
Or even Witcher II!
Post edited June 15, 2013 by RadonGOG
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Gersen: For all the others sequences they either have no consequences or just cosmetic ones, do the car sequence at the beginning of the game perfectly or just put the controller down and wait for the sequence to finish by itself... slightly different video but same outcome, do the same for the fight sequence (also at the beginning to avoid spoilers), same thing, slightly different video, some cosmetic change on one of your character, but the game will continue normally no matter what you do or don't do. And it's even worse during the non-QTE sequences, check all the clues or miss most of them the investigation will continue no matter what.
Stop lying! If you fail the driving sequence, there ARE consequences, just not immediate ones. Same with the fighting scenes (all of them). And if you fail to find some clues in the investigation and fail to put them together at the end, that has consequences too. There are at least a few different ending for ALL characters in the game.
Post edited June 15, 2013 by lettmon
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RadonGOG: They won´t if there will not be a PC-Release, course only PC games are made for long-time success:
Console games only live for one console-generation (I know, not every), PC games COULD live forever! (if all of them would be DRM-free...)
Not necessarily. Nintendo is a master of rereleasing certain very successful games many times for many of their consoles. In addition, with the rise of the Internet future consoles could, theoretically, become bastions of backwards compatibility. The Wii is a good example of this as you could buy and play games from NES, SNES, N64 and Gamecube.

Of course, the Virtual Console is not perfect as your games are bound on your Wii, which means that you can't move them to a friend's house and you can only shriek in horror at the prospect of your whole Virtual Console library going down in drain if it gets destroyed. Gamers have been clamoring for Nintendo to make an account system, but Nintendo has yet to deliver. It doesn't help that for Wii U Nintendo shot themselves in the foot by restarting the whole Virtual Console catalog.

My point is; If a game is truly classic, then regardless of its original release on a single console or not, it can continue to find big success on other consoles. The older Final Fantasy series (I-VI) have yet to be released on the PC and Square-Enix has still found ways to sell those games even 2 decades later.
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lettmon: Stop lying! If you fail the driving sequence, there ARE consequences, just not immediate ones. Same with the fighting scenes (all of them). And if you fail to find some clues in the investigation and fail to put them together at the end, that has consequences too. There are at least a few different ending for ALL characters in the game.
No it doesn't, if you fail it it will only mean you will have an extra "wrong location" to chose from at the end of the game that's all, and that's the same for all the other "trials", fail them all it doesn't matter as if you succeed one of the few "potentially lethal" QTE (one of the few that matters) of a certain other character later on and you will still get the good ending and won't even need to guess the correct location.
I thought the game looked good, but the review in Level kinda made me wanna not play it. The guy did give the game a good grade (8.5 I think) but he specifically said it was more because the game had many innovations that he liked, but the game as a whole had many bugs he didn't like. He specifically mentioned that he disliked the fact that if he leaves an item on the floor in his "hideout", it would just disappear, and the only way of keeping stuff was to put it in the stash proper, which does sound kinda dumb...
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Gersen: No it doesn't, if you fail it it will only mean you will have an extra "wrong location" to chose from at the end of the game that's all, and that's the same for all the other "trials", fail them all it doesn't matter as if you succeed one of the few "potentially lethal" QTE (one of the few that matters) of a certain other character later on and you will still get the good ending and won't even need to guess the correct location.
If you fail the trials you don't even get to choosing the location. I deliberately failed QTEs to see the bad endings.