Posted May 13, 2012
I agree with some of the point, but most are not pet peeve I have with "modern" games but with games in general.
The ones I agree with are (on top of the usual DLC and DRM ones) :
Dynamic cut-scenes : There are times where they are done "right" like for example at the beginning of the first MW, the "intro" of Skyrim or to a lesser extent the "king walk" of Witcher 2. But there are time I find them downright annoying and would have preferred a normal cut-scene.
One of the worst offender IMO is Half Life 2+ : Peoples are interacting to you, trying to have a conversation with you, but you, you are just standing there like a total moron not saying a word and often not even looking at them (which doesn't bother them at all). Personally I found that a lot more immersion killing than having a real cinematic with a talking player character.
Also the fact that a lot of those cinematic are un-skipable and often drags for too long isn't helping.
I also agree with his side-quest comments, it's seems to be a trend appearing more and more in some games recently is the obsession of quantity over quality when it comes to side quest, you have hundreds of them but 99.99% of them as so lame that they makes WoW's side quest look like LoTR level of epicness adventures. (YES Xenoblade and Kingdoms of Amalur I am talking about YOU!)
The ones I agree with are (on top of the usual DLC and DRM ones) :
Dynamic cut-scenes : There are times where they are done "right" like for example at the beginning of the first MW, the "intro" of Skyrim or to a lesser extent the "king walk" of Witcher 2. But there are time I find them downright annoying and would have preferred a normal cut-scene.
One of the worst offender IMO is Half Life 2+ : Peoples are interacting to you, trying to have a conversation with you, but you, you are just standing there like a total moron not saying a word and often not even looking at them (which doesn't bother them at all). Personally I found that a lot more immersion killing than having a real cinematic with a talking player character.
Also the fact that a lot of those cinematic are un-skipable and often drags for too long isn't helping.
I also agree with his side-quest comments, it's seems to be a trend appearing more and more in some games recently is the obsession of quantity over quality when it comes to side quest, you have hundreds of them but 99.99% of them as so lame that they makes WoW's side quest look like LoTR level of epicness adventures. (YES Xenoblade and Kingdoms of Amalur I am talking about YOU!)
Post edited May 13, 2012 by Gersen