It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
A strange planet. High-tech weapons. Alien-shooting, head-bashing Space Marines.

Infested Planet, a game in which you take command of a squad of 5 weathered Space Marines who share one mission: to relentlessly push back wave after wave of chitin-covered aliens and ultimately destroy them, is available 25% off on GOG.com. That's only $11.24* for the first week!

Many a time during the lengthy campaign you may find yourself having to pull back and regroup, but fear not - with some tactical skill, your men will find a way to beat the onslaught, distract the alien bugs and attack their hive-like strongholds before the enemies evolve into an even more dangerous breed. Infested Planet has lengthy campaigns, mutating aliens, real-time tactics in play and multiple upgrades for you to unlock as you progress through the game to better fend off the blue scourge.

As Rocket Bear Games, creators of Infested Planet, say themselves: “it's all about striking hard and killing lots of squishy alien bugs” - and few things sound better than that. For just $11.24 we can thoroughly recommend it for many an evening of world-saving and alien-slaying. The 25% off special release discount lasts until Thursday, November 13, at 10:59AM GMT.

**$11.24 is the price for this title in the US. Other prices will apply in different countries. If you end up paying more than than the US price, we will reimburse the difference from our own pocket, giving it back to you in store credit (this is what we call the "Fair Price Package").
high rated
avatar
grimwerk: This made me instantly curious to confirm the obvious:
[link removed]

edit:
Ugh. Felt like I was advertising another service in a release thread, so I nixed the link. Anyway, the narration was (hastily?) borrowed from a trailer tailored for another service.
avatar
Vythonaut: I guess it isn't GOG's fault, they (the developer) should have made a clean trailer so that each retailer can add his logo in the end...
sometimes we get some weird stuff in trailers, but I don't want to do anything more than cover or clip in places, the minimum amount needed to fix whatever we have to fix. Otherwise I am re-cutting someone's trailer and that's not fair to the developer.

Edit: It's also rude
Post edited November 06, 2014 by RPGelephant
avatar
Vythonaut: Frankly, I'd say it's quite rude of the developer to give you a trailer tailored to another distributor.
But that's ok too, makes the trailer part of my job a little more interesting. We rarely get ''perfect'' trailers.

Unless...it's one of mine. Obviously.

:D ;)

Devs have lots going on and porting to multiple platforms and making multiple versions, trailers aren't a priority (and in the grande scheme of things they shouldn't be, really) because they have more pressing things to worry about. So if we have to cut off a narration here or there so that one guy that has final cut can get a nap in I'm more than welcoming. But I appreciate the support :D
Post edited November 06, 2014 by RPGelephant
Oops, sorry. Deleted the wrong chunk.

avatar
Vythonaut: Anyway, I think you made the right choice for this video to apply the fadeout at the end so that the trailer stays intact (as meant to be uploaded by the developer) and at the same time be discreet and professional. :-)
avatar
F4LL0UT: Well, as an...
<.<
>.>
...audio professional I would have made the narrator fade out more quickly after he says "Infested Planet" but I'm not gonna complain.
I agree! That would have been much better.
Post edited November 06, 2014 by RPGelephant
avatar
Wishbone: 2. Why did you give GOG a trailer meant for another distributor?
avatar
RocketBearGames: It's the only trailer I have. I don't have the resources to hire the voice actor again, and I didn't think to have them say "GOG" and "Humble Store" when I did the original trailer.

That said, I was going to ask my trailer guy to cut off the end of the trailer. GOG told me that they didn't need me to do that, since they had in-house experts on it.
You make the trailer for the biggest distributor, it just makes the most sense. The cost of making multiples outweighs the benefit most of the time. Art is expensive, yo.