cheeseslice73: Diablo is basically a graphical
roguelike, the scion of a million text-based RPGs, stripped down (only a little) to be a lean, mean, action-based looting machine.
As such, I believe that it's undeniably an RPG (though as you say, it leans heavily towards the exploration and dungeon-crawl elements - that's fine, though, many games take different parts of the D&D experience and do their own thing with them).
trusteft: I basically agree with what you say, only that I still refuse to see the game as an RPG. For me it is only a touch closer to being an RPG than Alien Breed, or Shadow of the Beast. I am not saying it isn't a great game (for others, not me), but I refuse to call it an RPG.
anyway. You call it what you like. It's certainly true that there's little or no role-playing involved.
I consider that one of its strengths though. It doesn't muck around with anything it doesn't need to, and each gameplay element that remains is honed to perfection. There's basically nothing between you and playing the game.