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MysterD: Oh - did the DRM get patched-out of the retail disc version?

No, it didn't. I have Steam version of the game and it still needs activation. I hope TopWare make a patch that removes the stupid activation process. If you use 3 of your activations you must contact TopWare forum mods to reset your activations.
I've wishlisted this and will probably purchase once payday comes along. I've got the XBox 360 version and, although it's not always smooth, it's an interesting game for rpg fans and by no means the out and out clunker a lot of reviews have made it out to be.
The obvious comparisons are with Oblivion, I suppose, but the overall story is stronger and the variety of quests available are ultimately more interesting than in 'Bliv. It would be fair to say that 'Bliv has Two Worlds beat when it comes to graphical beauty, but I'd argue that the Two Worlds game world is richer and more varied, while the magic system particularly impressed me. Fast travel is an option in Two Worlds, but there's an in-game rationale behind it and it's nowhere near as lazy as in 'Bliv.
The voice acting is almost comically bad - cod-Shakespearian dialogue rendered by actors who sound as if English is their third language - but, for all that, it's more engaging than Oblivion's anodyne Americanised interchangeable cast.
I'm really looking forward to seeing how this plays out, patched and improved, on my PC.
Thanks, gog, for a surprising, but ultimately welcome addition to the catalogue.
jd
So now that I'm posting on the right thread;
GNASHING OF TEETH AND THE LAMENTATIONS OF THEIR WOMEN WILL NOW COMMENCE.
So, the game, when I purchased it, was broken. You got stuck in the world more than a fat man in a tiny wicker chair.
The horse was. . .really, I don't know why they put it in.
The multiplayer was quite simply. . .bad. It didn't work, except for one time when I promptly glitched ten feet to my left and fell off a cliff (Say who now?)
It really just. . .urgh.
But, because I have a few bucks to burn, and need an open world RPG, maybe they fixed it?
*Crosses his fingers*
I've had my eye on this for a while, it's on the wishlist for now I'll pick it up when I've finished a few from the backlog.
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Anamon: To those of you who said that they bought the game and were disappointed, could you elaborate? I am sincerely interested to know, as the negative reviews as of now are not really helpful in understanding. Also some people accuse positive reviews like mine of "misleading" prospective purchasers, which I would almost take personally if I wasn't clearly just one of many who really grew to love the game.
I mean, when I look at screenshots of the game (and that's the least I would do before buying a game):
[url=http://www.ag.ru/go/scr/http://www.ag.ru/screenshots/two_worlds_2007/204372#show][2] [url=http://www.ag.ru/go/scr/http://www.ag.ru/screenshots/two_worlds_2007/191408#show][4]
I for one, considering my taste in gaming, find that these screenshots make me want to play this game (again) very very much. So I figure no one who wouldn't feel at least somewhat the same would have bought the game.
But the game delivers on all that these screenshots promise, and so much more! If you can honestly say that the screenshots make you want to play this game, then I can't really see what could have made you regret your purchase, so it would be cool to hear your reasons. Because as of now the only way I could imagine this happening is if you didn't really play it yet (Two Worlds takes 2-3 hours of getting used to). Did you find your first horse to ride around with? Did you visit one of the quest locations or do a side mission? Did you just stray off the path for once and explore? Did you play around with the alchemy system and level up your character a few times?
I just don't think that the screenshots or positive reviews give false promises.

I don't think anybody who has given a positive review has really elaborated on why this game is "so good".. Yes, the world is nice to look at and huge and varied. I'll give you that. But like i've said before, I think that there is nothing else in the game that pushes you to actually want to keep going. I actually was loving the game the first 5-10 hours but after that it's mediocrity really was starting to take a toll on me. (I did beat the game though)
There are no interesting characters at all that you meet through the game. None that the player could ever care about. (I remember in Gothic 1 and 2 meeting and rooting for so many different characters the Nameless Hero met). Not to mention it's almost impossible to even like the main character unless you are one of the few people here who seemed to turn how bad of a character is into a good thing. Also, can you even give me 1 example of an interesting quest? I just don't remember any in my head where as in all my favorite RPGs there are cool quests that stick out on in my mind. The gameplay to me was absolutley borked. The pacing was weird. It was so easy to just break the game and make the game have 0 difficulty. Yeah you don't have to but who wants to NOT make their character stronger just to be able to have a challenge?
All I am saying is this game has nothing that we loved in all our favorite RPGs like Gothic 1/2 or Risen. Yeah it has the big beautiful open world but IMO that's it.
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Hammerfall: I don't think anybody who has given a positive review has really elaborated on why this game is "so good".. Yes, the world is nice to look at and huge and varied. I'll give you that. But like i've said before, I think that there is nothing else in the game that pushes you to actually want to keep going. I actually was loving the game the first 5-10 hours but after that it's mediocrity really was starting to take a toll on me. (I did beat the game though)
There are no interesting characters at all that you meet through the game. None that the player could ever care about. (I remember in Gothic 1 and 2 meeting and rooting for so many different characters the Nameless Hero met). Not to mention it's almost impossible to even like the main character unless you are one of the few people here who seemed to turn how bad of a character is into a good thing. Also, can you even give me 1 example of an interesting quest? I just don't remember any in my head where as in all my favorite RPGs there are cool quests that stick out on in my mind. The gameplay to me was absolutley borked. The pacing was weird. It was so easy to just break the game and make the game have 0 difficulty. Yeah you don't have to but who wants to NOT make their character stronger just to be able to have a challenge?
All I am saying is this game has nothing that we loved in all our favorite RPGs like Gothic 1/2 or Risen. Yeah it has the big beautiful open world but IMO that's it.

Thanks for the elaborate reply! It seems to be largely a matter of pure taste then. I'll give you that the game does offer nothing to push you towards a goal, but I didn't dislike that. Obviously, if you enjoy the game world a lot, you enjoy how the complete freedom allows you to explore it. If you don't like that, then the problem is that it is really the central part the game was built around, and it doesn't try to do anything else than that.
As for characters and mediocre story and unimaginative quests, I don't think any of the positive reviews try to convince people of anything else. It is an Action RPG pure and simple, and although I'm usually one for the more story-driven games, I enjoy Two Worlds even though it lives completely off its game mechanics. Compare it to Diablo. No characters or quests or stories to speak of, let alone interesting ones. An objectively completely boring and clich� scenario through and through. Yet so many people can't stop playing it, even today, because the game mechanics work so well and are so addictive. That's exactly what I see in Two Worlds, with the difference that it has a huge world with lots of towns and side quests that, even if they aren't especially memorable, make the place feel alive and interesting to explore. Maybe the game could have incorporated a polished story and quest, but I'm not sure that would have improved the game. It often takes away from a game's non-linearity and freedom.
I don't see the criticism in mechanics and pacing at all though. Even GameSpy, in their exceptionally negative review of Two Worlds, noted that the game mechanics (inventory, magic, alchemy) are so excellent that it's a pity they were stuck in this game. :)
You can get a very powerful character early on, but that's part of the freedom. If you want to just roam the countryside and kill enemies endlessly, the game lets you, and it doesn't artificially hold you back with arbitrary limitations, or scale the game difficulty upwards so all sense of achievement is gone. You can do the character you want. And as I remember, there are so many skills to learn that even if you want to create a 100% levelled up character, and achieve it, you had a pretty long and enjoyable game to get there. I agree though that the game was too easy. The only level in which fights are a challenge is "Hard", and when you level up you are forced to progress in the game if you want to have challenging fights. So then you complete the game, but you can always go back and create a new, different character.
I have only played the first Gothic so far, and although I wouldn't compare the two games directly, doesn't the same criticism apply there? Apart from its linearity, I remember that in the progress of playing through the game, I joined every possible guild/class and maxed out my character so that from a certain point in the game the difficulty was 0 as well. Only that there, I didn't really have to try, it just came naturally. (Maybe this was different in Gothic 2). I guess I just don't really see how the same people who love Gothic and The Elder Scrolls can hate Two Worlds so much. They're so similar and I find that 2W is gameplay-wise easily as refined as Gothic or Oblivion. It's certainly nothing revolutionary, but just a well-made mix. The complexity of Morrowind, the freedom of Mount & Blade, the mechanics of Dark Age of Camelot, with nice graphics on top.
So the answer to my original question seems to be that while we all agree on what the game does or does not do, I see those elements as strong points that make the game fun, while you see the same elements as weak points that make it boring =)
If you think the positive reviews (or my positive review) didn't go into the reasons why we think the game is so good, I will be happy to elaborate on any points you found unclear. Just understand that I am in the same position - if people just say that the game mechanics were bad and they didn't like the combat and the horses, I'm a bit lost because these are the elements that made me love the game.
Post edited May 16, 2010 by Anamon
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MysterD: Oh - did the DRM get patched-out of the retail disc version?

Not that I'm aware of.
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MysterD: Oh - did the DRM get patched-out of the retail disc version?
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LBartley: Not that I'm aware of.

Bleh.
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MysterD: Oh - did the DRM get patched-out of the retail disc version?
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acare84: No, it didn't. I have Steam version of the game and it still needs activation. I hope TopWare make a patch that removes the stupid activation process. If you use 3 of your activations you must contact TopWare forum mods to reset your activations.

The game's old enuff now and cheap enuff most places now - they can patch it out.
Post edited May 16, 2010 by MysterD
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cheeseslice73: I am REALLY regretting my purchases of Two Worlds and Enclave this week.
Maybe I should have just have finally bought Ishar instead...

Out of experience, I suggest reading reviews that describe what the gameplay is like, look up user comments and watch gameplay vids and the like before purchasing a game you know little of. Demos work wonders too and they're your best bet at telling if you'll like a game or not.
I say this because people's tastes varies greatly and what sounds like something great for someone is not so much for someone else. I just look at the screenshots in Ishar and it's turn based combat system and I'm immediately put off. Some people like their games for the thinking challenge and others just want to clik at monsters until they die and steal their loot.
Coincidentially, I've noticed my taste varies. Sometimes I'm up for thinking through a quest, controlling every minute detail of my characters in an RPG and other times I just want to shoot stuff after a busy day at work.
So far I have no regrets buying any of the games I bought from GOG. I expected nothing from Two Worlds and am positively surprised... so far it's good experience playing it ... Only to make those damn video files to play - game would be great...
As I wrote in official Two Worlds forum - I have no videos ... why ... have no idea... tried to uninstall any third party codec I found ... but to no avail ... :)
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MysterD: The game's old enuff now and cheap enuff most places now - they can patch it out.

The game is also completely abandoned. It won't see another official patch. If it does, I'd be shocked.
Just a notice... for anyone that have problem with videos (intro, cutscenes etc.) not showing in game... install windows media player 11 (which will install all needed codecs for playback....
Game should have done that ... but, hey... it works now :)
Well, I just ran across Two Worlds for $.90 on GoGamer.
It only lasts for a short time so I have no idea if it is worth it. I personally would rather have a DRM Free version but will wait until it is on sale here.
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cheeseslice73: I am REALLY regretting my purchases of Two Worlds and Enclave this week.
Maybe I should have just have finally bought Ishar instead...
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El_Caz: Out of experience, I suggest reading reviews that describe what the gameplay is like, look up user comments and watch gameplay vids and the like before purchasing a game you know little of. Demos work wonders too and they're your best bet at telling if you'll like a game or not.
I say this because people's tastes varies greatly and what sounds like something great for someone is not so much for someone else. I just look at the screenshots in Ishar and it's turn based combat system and I'm immediately put off. Some people like their games for the thinking challenge and others just want to clik at monsters until they die and steal their loot.
Coincidentially, I've noticed my taste varies. Sometimes I'm up for thinking through a quest, controlling every minute detail of my characters in an RPG and other times I just want to shoot stuff after a busy day at work.

A lot of the games I get from GoG, i have prior experience of or vague familiarity with. Occasionally I'm willing to take a punt on a game I've never heard of or played before, though. I'm honestly struggling to see any upside to Two Worlds at all, though. It's like they've stapled a poor photocopy of Diablo's gameplay to a crude Oblivion clone.
When it comes to RPG's, it seems I prize writing above most anything else, judging by the ones I've enjoyed.
Enclave I've mellowed on a little, though I'm still considering it average at best. I think i'll probably just snag Ishar this week unless something spectacular pops up. Ish is a game I've wanted to play ever since I first owned an Amiga.
A matter of taste, as you say.
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Anamon: Compare it to Diablo.

Don't compare Two Worlds to Diablo. They're not even close to in the same league.
If Two Worlds was fractionally as good as Diablo, I'd have no complaints.
Post edited May 17, 2010 by cheeseslice73
Personally I really dislike the Ishar series. I think there are a lot better RPGs on GOG.