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I loved Ultima 4 to death once upon a time, but I'm not sure I could start a new game of it either. I beat it back in the '80s, on the Commodore 64, and it was one of the most profound gaming experiences of my life figuring out how everything in the game was inter-related. The number of connections between concepts in that game was mind-blowing, seemingly every element meant something more than it initially appeared. (For instance the virtues had stones that had colours.. and the colours combined in the same way as visible light does in real life, so therefore the base virtues mixed with other virtues to form more virtues just like a colour wheel, and it all made sense in-game how they related but it was never explicitly spelled out. The dungeons also linked to each other and the virtues in the same way (in an infinity symbol no less), and the moongates and the towns and the type of people populating the land and reagents for spells too. The game was also my introduction to cryptography in the form of rune translation.) It was freaking amazing figuring all this out, no manual and only talking to friends about it for clues of what to do because there was no Internet.

But going back to it, especially on the PC without the awesome music of the C64, and dealing with the primitive interface and the incredibly long grind... I don't think that I could do it. I'm just glad that I went through the process as a child, it made me a far more capable intellectual person amongst other things.
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merryjest: To address the original post-- I'd say that to play the original Ultima 4 as a younger gamer, you have to have a historical perspective of what games were like at the time that Ultima 4 was published, and why it was different--- and also whatt games were capable of at the time.

The majority of game plots at the time were the usual rehashed D&D "Kill the big foozle" plots, and throughout the game you could basically pillage and plunder innocent people, steal their stuff, and never suffer any repercussions.

Ultima IV changed that by actually having those actions carry repercussions. A code of ethics was also at the core of the game, and for the first time in computing gaming history, the goal of the game was not to kill the foozzle, but to attain enlightenment. That's a dramatic change from everything that had come before, which had essentially been recycled Tolkien and Dungeons and Dragons (indeed, the first three Ultimas were guilty of that .)

Ultima IV was a huge game changer in the way RPGs developed on the computer--- all of those moral choices and moral conundrums that you see in games today had their start with Ultima IV-- the creators of the Elder Scrolls series list Ultima IV and VII as the two most influential games for them.

The game being primitive? Well... yes, it is primitive by today's standards--- the game came out in 1984, and for its time it was very revolutionary. If you play any roleplaying game from that era, you will find it to be primitive by any standards. You're foisting contemporary gaming expectations onto a historical game, which isn't the way to go about it at all- you need to keep in mind the severe limitations in technology ... and if your game got too big, it would have to ship out on multiple floppy disks, which made shipping the game that more expensive, so designers had to strike a balance between immersive mechanics and story and not bankrupting the company. In fact, one of the things that ended up forcing Origin to sell out to Electronic Arts was the number of floppies that Ultima VII took up-- due to a market crash and a weak Texan economy at the time, they were never able to recoup the loss.

If you can't play the game with a historical context, then I suggest you start with the Ultima VII set of games- they are the most accessible games for modern gamers. I would also suggest you purchase a book called "Dungeons and Desktops: The History of Computer Role-Playing Games" by Matt Barton. It is an incredibly good read, and it should provide you with the actual historical context you need to appreciate games like Ultima IV, and give you an actual understanding of why IV is a milestone in the history of computer gaming, and why it is always considered such an important game.

On the issue of virtue design--- you actually need to look at the lore of the land and the ethics of Britannia as laid down in the documentation. Having those three virtues go up isn't without its logic:
Honor is the upholding of one's word and integrity before others and oneself.
Honesty is holding regard for the truth- not falsifying reality nor deceiving others unjustly.
Justice is treating people and situations the way they deserve to be treated, giving just deserts to the good and the bad alike.
One of the things that make the Britannia setting such a compelling place is that the Virtues aren't some floating abstractions, or some cliche cults that you can separate and exclude: all of the virtues are interrelated in one way or another because they were derived from three principles: Truth, Love and Courage, where each virtue is created by the combination of one, two, or all three principles. That's why the Quest of the Avatar in the game is so important-- all virtues being interrelated means, in the context of the storytelling world, that the Avatar him/herself is an example that ethical virtue is possible, and that the principles practiced in Britannia are not isolated concepts that do not affect each other.

There is a reason, after all, that Origin's motto was "We create worlds"--- and, until EA bought them out, it was true.

That being said, retro gaming as far back as the early 80s isn't everybody's cup of tea, so disliking IV is neither rare nor a huge deal-- I don't know why this was downrated... as a self-avowed Ultima 'fanboy', I don't get my knickers in a twist if someone doesn't want to deal
Again I only played 4 and I also have 5,6,7,and 8 (no Underworld 1+2, 1+2+3, and 9)

Mabye I would like those games better than 4.
It's amazing to think that I've now watched every damn episode of Star Trek: The Next Generation so far. I think I am close to the end of season 6 now.

I don't really like the series, but I'm not going to give up on it at this point anymore! It is like that lady in Seinfeld (Elaine Benes) who kept on eating Subs just so that she could get a free Sub, even though she didn't really like them that much.

I must admit thought that I've watched most of the ST: TNG episodes by playing them at 2x speed from the recorder box, just in order to save time and see several episodes per day. I miss the audio then, but so what. Since it has subtitles, I can still read what everyone is saying.
Post edited April 03, 2013 by timppu
Now we need to start down-repping the OP again to even out the post!
(Not really)

I'm not sure if I like Ultima IV or not, I need to play it some more.
One thing you might want to consider is playing Ultima IV on the NES with an emulator and a ROM. It is the more graphically advanced of the versions, and a lot of things were streamlined for it.
BUMP


Now I am back playing Ultima 4 and half way beating it, I got everything I need to prepare myself to conquer the Dungeons, and this time I will not do anything to fuck up my progress :P


Now I have 2 questions:

1. I already know the Mystic Armor and Sword are needed to even defend yourself in the Stygian Abyss, but are they also the Strongest Weapons in the entire Game?

2.Do I really need all 8 party members, my current party is 6, only the Tinker and the Sheperd remains, but do I really need them?
1. Magic wands and bows are better for those who can use them because they are ranged, they work even in the Stygian Abyss.

2.Yes you do
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kmonster: 1. Magic wands and bows are better for those who can use them because they are ranged, they work even in the Stygian Abyss.

2.Yes you do
and the mystic robe, are the strong in defense?
I wouldn't bother wearing anything else after getting mystic armors for the party.
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kmonster: I wouldn't bother wearing anything else after getting mystic armors for the party.
Where do I get Mystic Armor?
The mystic robes are the mystic armor
Others gave up on Ultima 4 too:

http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html
Post edited June 13, 2013 by kmonster
Like I said, most old school PC RPGs were simulators, they are in a way realistic, how to make spells, food, etc.

Rather then game-y like The Legend of Zelda.
Well, this makes it more and more unlikely for me to play the early Ultimas - and enjoy them...
I'll try though, but will probably have to invest more time in them than in modern games - time I don't have at the moment. And then it's still not sure I'll even like them...I was just curious to see how the truly old RPGs were....

Well, wish you fun Elmofongo, since you're at it now =)
nvm
Post edited June 15, 2013 by Elmofongo