bevinator: In the "absolutely" category, we get Spore, DA2, and Daikatana.
I've noticed that most of these have to do, simply, with ridiculous expectations. Many of the games listed in this thread aren't bad, they just didn't live up to the enormous hype they got before release. If they were marketed as "a solid new game in the X genre" instead of "God's Gift to X" I bet they wouldn't have inspired the hate.
For Spore, it wasn't the hype. I was just disappointed with the game, period.
I read an interesting preview article about it on Gamespot and thought the concept was promising (didn't make any prior assumption about the quality of the execution though).
Then, I forgot about it and saw it for like 15$ years later.
I guess I expected some sort of galactic empire strategy game (ala Master of Orion) starting at the cellular stage (the later having some sort of tactical impact on the former) and was a bit disappointed.
The game felt more like Sims starting at the cellular stage. I didn't have the impression that the choices I made were making an impact beyond the aesthetics once you got past the cellular level.
I couldn't bring myself to finish 1 game (got as far as the space stage before giving up on it) before finally coming to the conclusion that the game is about making cool looking creatures and cool looking spaceships and cool looking whatnots that don't do anything special.
It's not that I felt they tried and came short in some areas (which would have been expected for a game of that scope). It was more like: Oh, they didn't even try.