Posted March 05, 2020
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... but...
I would argue that -- especially with a growing number of indies -- we're seeing what they feel is an attack on their most recent strategy -- releasing an absolutely bare-bones "base game," collecting money from sales meanwhile hinting at a roadmap that is really solely dependent on the number of "base game" sales.
(...)
It's a fact that the new "Early Access" model has given indie devs a new way for them to acquire more funding in order to achieve their goals. But at the same time it's evidently clear that more and more devs have started to abuse this model. Those who only shop at GOG probably have no idea... but if one takes the time to check the type of games that get on steam every single day one'd be amazed at the piles of software trash that pretend to be games.
It's a scenario far, far worse than the "shareware boom" of the early 90's. And what I'm writing may be too extreme but sometimes I think that 1/3 of game devs nowadays are more akin to con artists than software professionals.