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JDelekto: OK, It seems that the VR wars are going to start really gaining momentum now that Oculus Rift has (or in some cases hasn't) been shipping and that HTC Vive is now starting to ship to customers.

While there are already "x vs. y" battles brewing on the internet regarding one over the other, the ultimate goal for the end-user is to have a really good experience. Hopefully in some way, shape or form, the technology itself coalesces into something standards-based where not only any competitor could follow up, but the game developers only have a single set of APIs for which to develop.

I ended up investing in the HTC Vive, only because I felt the hardware was a bit more advanced than what the mainstream Oculus out of the box. However, I am looking forward to both of these headsets actually bringing VR to more mainstream channels than old solutions did.

I used to have a Forte VFX-1 headset and I used it to play the original half-life and watch movies. Unfortunately, it was only better at the latter, but made watching movies almost like the experience of going to the movie theater. However, the hardware at the time was not advanced enough to catch attention.
Not in a world where Facebook owns the technology, no thank you.
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JudasIscariot: Not in a world where Facebook owns the technology, no thank you.
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JDelekto: Well, that's one of the reasons why I went with the HTC Vive. It wasn't the "popular choice", it was a bit more expensive so I had to save longer for it. I'm not a big fan of Facebook myself, but I didn't let that subjectivity make my decision.

While Steam is one of GOG's competitors, I imagine with the support Unity is adding to their engine selling VR-ready games wouldn't be outside GOG's reach.
I am sure we have some games already with VR support as that is up to the game devs to add it :) IIRC I think Ether One and maybe Among the Sleep have VR support but don't hold me to it :)