Posted May 13, 2016
Having decided to abandon Wizardry Summoner, I am interested in other games that have persistent summons.
Examples that I know of and have played:
Bard's Tale 1-3 (in 2-3 they're actually permanent and can be saved)
Centauri Alliance
Wizardry 4
Elminage Gothic
(Geneforge series, but I would prefer non-tactical combat)
Anyway, for a summon to be persistent, it must:
1. Actually be a summon from a gameplay perspective. In other words, the summon must actually create an ally that fights alongside you; Final Fantasy summons that attack and then disappear don't count, as they are really just attack spells.
2. Must stick around. A summon that lasts only for the battle (like in Wizardry 5-8) doesn't count; I want summons that I can cast immediately when entering the dungeon (or after rest) and not have to re-cast it unless something should happen to the summoned creature.
I also would prefer it if:
*: Summons *don't* level up; I prefer to be able to experiment with different summons without being locked into the ones I have leveled up
*: Summons act under AI control, but have unlimited resources
*: Summons can perform special actions like the use of breath weapons or (if summons are grouped) calling for help
*: There exist summons that can heal
*: Summons are worth using. In games where summons share spots with regular party members, they should be worth using in their place.
*: As the topic title indicates, I am looking for turn-based RPGs, so don't recommend me something like Baldur's Gate 2.
Examples that I know of and have played:
Bard's Tale 1-3 (in 2-3 they're actually permanent and can be saved)
Centauri Alliance
Wizardry 4
Elminage Gothic
(Geneforge series, but I would prefer non-tactical combat)
Anyway, for a summon to be persistent, it must:
1. Actually be a summon from a gameplay perspective. In other words, the summon must actually create an ally that fights alongside you; Final Fantasy summons that attack and then disappear don't count, as they are really just attack spells.
2. Must stick around. A summon that lasts only for the battle (like in Wizardry 5-8) doesn't count; I want summons that I can cast immediately when entering the dungeon (or after rest) and not have to re-cast it unless something should happen to the summoned creature.
I also would prefer it if:
*: Summons *don't* level up; I prefer to be able to experiment with different summons without being locked into the ones I have leveled up
*: Summons act under AI control, but have unlimited resources
*: Summons can perform special actions like the use of breath weapons or (if summons are grouped) calling for help
*: There exist summons that can heal
*: Summons are worth using. In games where summons share spots with regular party members, they should be worth using in their place.
*: As the topic title indicates, I am looking for turn-based RPGs, so don't recommend me something like Baldur's Gate 2.