Posted October 23, 2020
high rated
Remothered: Broken Porcelain
Updated to 1.12 (Ingame version number 1.0.5)
(Galaxy & Offline Installer)
Latest changelogs from Steam:
A New Update is Available for Remothered: Broken Porcelain as of 10/13
Another Patch is Now Available as of 10/14
A New Patch is Available as of 10/15
Patch 1.0.3 is Now Available!
Patch 1.0.4.1 is now available as of 10/17!
Patch 1.0.5 is now available.
Updated to 1.12 (Ingame version number 1.0.5)
(Galaxy & Offline Installer)
Latest changelogs from Steam:
A New Update is Available for Remothered: Broken Porcelain as of 10/13
Let me start by thanking everyone for the feedback that we are receiving in the form of bug reports. We are monitoring all of our social channels and passing that feedback along to the team to try to fix as many issues as possible.
Today, we deployed an update that fixes some common issues users have been experiencing. This list does not cover all of the user feedback we have received, but we wanted to get a fix live for issues that we could resolve now. We are continuing to work on addressing the additional feedback we have received.
The new patch includes fixes for the following:
- Andrea will no longer become unresponsive after dying and respawning during a specific event.
- Fixed a softlock that involved Ashmann killing Jennifer before opening the door to the kitchen.
- Fixed some Untranslated text in the tutorial menu.
- Identified and resolved a bug where sometimes settings were not properly saved.
- Solved some audio inconsistencies in a few sequences.
- Character skins no longer light up in a strange way when close to fire.
- Made it so that subtitles no longer remain on screen when a sequence with subtitles is skipped.
- “Skip” button prompt for end credits appears “B” as opposed “A” through the rest of the game, fixed.
- Changed interaction boxes for furniture close to doors to not overlap the interactions.
Again, thank you so much for the feedback. If you are experiencing other issues, add them to this post as a comment and we will add it to our list to investigate.
+++ Today, we deployed an update that fixes some common issues users have been experiencing. This list does not cover all of the user feedback we have received, but we wanted to get a fix live for issues that we could resolve now. We are continuing to work on addressing the additional feedback we have received.
The new patch includes fixes for the following:
- Andrea will no longer become unresponsive after dying and respawning during a specific event.
- Fixed a softlock that involved Ashmann killing Jennifer before opening the door to the kitchen.
- Fixed some Untranslated text in the tutorial menu.
- Identified and resolved a bug where sometimes settings were not properly saved.
- Solved some audio inconsistencies in a few sequences.
- Character skins no longer light up in a strange way when close to fire.
- Made it so that subtitles no longer remain on screen when a sequence with subtitles is skipped.
- “Skip” button prompt for end credits appears “B” as opposed “A” through the rest of the game, fixed.
- Changed interaction boxes for furniture close to doors to not overlap the interactions.
Again, thank you so much for the feedback. If you are experiencing other issues, add them to this post as a comment and we will add it to our list to investigate.
Another Patch is Now Available as of 10/14
Today, we deployed a new patch that addresses some additional player feedback. We are continuing to monitor the Steam Community for newly reported bugs and are working to fix as much as possible.
The newly available patch includes the following fixes:
General changes
- Japanese language is now available
Gameplay fine-tuning
- Stalkers now attack with less frequency to give more chances to escape them
- Main character movement and collisions were fine-tuned to make exploration and escapes smoother
- Defeating Andrea now requires fewer attacks
- Stalkers now grabs players less frequently
Bug fixes
- In various instances some items were lost when reloading a saved game or checkpoint, among those Key Items and Moth Keys
- Young Ashmann could appear alongside Old Ashmann in specific scenes
- Sometimes throwing items would have no effect on enemies
- General bug fixes for graphical glitches and camera clippings for specific instances
- No icons were shown in certain tutorials
Please continue to pass along any feedback and we will keep you updated with new fixes as they become available.
+++ The newly available patch includes the following fixes:
General changes
- Japanese language is now available
Gameplay fine-tuning
- Stalkers now attack with less frequency to give more chances to escape them
- Main character movement and collisions were fine-tuned to make exploration and escapes smoother
- Defeating Andrea now requires fewer attacks
- Stalkers now grabs players less frequently
Bug fixes
- In various instances some items were lost when reloading a saved game or checkpoint, among those Key Items and Moth Keys
- Young Ashmann could appear alongside Old Ashmann in specific scenes
- Sometimes throwing items would have no effect on enemies
- General bug fixes for graphical glitches and camera clippings for specific instances
- No icons were shown in certain tutorials
Please continue to pass along any feedback and we will keep you updated with new fixes as they become available.
A New Patch is Available as of 10/15
In our continued effort to squash bugs and improve the overall player experience, we have deployed a brand new patch that addresses some of the user feedback we have received. Updates in this patch include:
General changes
- Brazilian Portuguese is now available.
Gameplay changes
- The moth power will now bounce off of obstacles instead of becoming stuck. We will continue to fine-tune this behavior.
- Added a 1-second buffer to the start of cut scenes where they are unskippable, to prevent cinematics being skipped by accident.
Bug fixes
- Several situations that resulted in the player no longer being able to control Jennifer or prevented progress have been resolved.
- Andrea will now remain knocked out after saving and reloading after acquiring her key.
- Fixed some cases where an enemy would become stuck on objects.
- Jennifer no longer has the ability to attack after she has been killed.
Again, thank you for your patience as we continue to make fixes, and continue to give us feedback! Our team is working diligently to address the feedback through patches.
+++ General changes
- Brazilian Portuguese is now available.
Gameplay changes
- The moth power will now bounce off of obstacles instead of becoming stuck. We will continue to fine-tune this behavior.
- Added a 1-second buffer to the start of cut scenes where they are unskippable, to prevent cinematics being skipped by accident.
Bug fixes
- Several situations that resulted in the player no longer being able to control Jennifer or prevented progress have been resolved.
- Andrea will now remain knocked out after saving and reloading after acquiring her key.
- Fixed some cases where an enemy would become stuck on objects.
- Jennifer no longer has the ability to attack after she has been killed.
Again, thank you for your patience as we continue to make fixes, and continue to give us feedback! Our team is working diligently to address the feedback through patches.
Patch 1.0.3 is Now Available!
A new patch is now available for download that addresses additional player feedback.
Gameplay changes
- Made it so that when a Stalker is actively pursuing you, most interactables like hiding spots, locked doors, drawers, etc cannot be interacted with. You can still pick up items and open doors, of course, but this should prevent you from accidentally opening a drawer and then being stabbed to death.
- Changed Ashmann's behavior after the confrontation in his office so that he can no longer be backstabbed. This was causing confusion among players and the objective should be clearer now.
Bug fixes
- Fixed more instances where the player could lose control of Jennifer.
- Enemies will no longer pull you out of a loophole and immediately throw you in a loop.
- Sometimes Elisa forgot how to open a door. She'll remember now.
- Reduced colliders on the car in the garage to make shooting easier.
- Moved a really inconveniently placed chair in Ashmanns office to somewhere more out of the way.
- Some miscellaneous bug fixes.
+++ Gameplay changes
- Made it so that when a Stalker is actively pursuing you, most interactables like hiding spots, locked doors, drawers, etc cannot be interacted with. You can still pick up items and open doors, of course, but this should prevent you from accidentally opening a drawer and then being stabbed to death.
- Changed Ashmann's behavior after the confrontation in his office so that he can no longer be backstabbed. This was causing confusion among players and the objective should be clearer now.
Bug fixes
- Fixed more instances where the player could lose control of Jennifer.
- Enemies will no longer pull you out of a loophole and immediately throw you in a loop.
- Sometimes Elisa forgot how to open a door. She'll remember now.
- Reduced colliders on the car in the garage to make shooting easier.
- Moved a really inconveniently placed chair in Ashmanns office to somewhere more out of the way.
- Some miscellaneous bug fixes.
Patch 1.0.4.1 is now available as of 10/17!
Another day, another patch to address some more user feedback! Patch 1.0.4.1 includes:
Bug fixes
- Fixed some instances where characters appeared during cinematics who weren't supposed to be there.
- Texture Quality is now always properly reflected in settings.
- Spamming the cover button will not make inputs be dropped.
- Ashmann sometimes would not aggro on Jennifer correctly.
- Removed the ability to vault over the railing towards the end of the game.
- Fixed an instance where Gloria would not shoot Porcelain.
- Jennifer will no longer become invincible if hit by multiple enemies on the same frame.
- You can no longer spam vault over and over.
- Added some sound effects.
- Some items could just disappear if you clicked the wrong button, they won't do that any more.
- Game used to hang when trying to load corrupted data, but now it will not display the corrupted save at all.
+++ Bug fixes
- Fixed some instances where characters appeared during cinematics who weren't supposed to be there.
- Texture Quality is now always properly reflected in settings.
- Spamming the cover button will not make inputs be dropped.
- Ashmann sometimes would not aggro on Jennifer correctly.
- Removed the ability to vault over the railing towards the end of the game.
- Fixed an instance where Gloria would not shoot Porcelain.
- Jennifer will no longer become invincible if hit by multiple enemies on the same frame.
- You can no longer spam vault over and over.
- Added some sound effects.
- Some items could just disappear if you clicked the wrong button, they won't do that any more.
- Game used to hang when trying to load corrupted data, but now it will not display the corrupted save at all.
Patch 1.0.5 is now available.
We are continuing to make adjustments to Remothered: Broken Porcelain! Patch 1.0.5 is now available and fixes the following:
General Changes
- Key Rebinding has been temporarily disabled.
- Stalkers should have a harder time seeing you while crouching.
Bug fixes
- Enemies will no longer get stuck trying to climb over rails.
- Sometimes enemies would try to peek through doors causing them to get stuck.
- Stalkers will no longer politely wait for you to finish peeking through a door before trying to stab you to death.
- Crafting power ups will now be visible on a game reload.
- Andrea will no longer glide in place after being stunned by a moth.
- Fixed an instance of saving and reloading where you wouldn't have a key you need.
- Lindsay is now better at basketball, dreams one day of being star forward.
General Changes
- Key Rebinding has been temporarily disabled.
- Stalkers should have a harder time seeing you while crouching.
Bug fixes
- Enemies will no longer get stuck trying to climb over rails.
- Sometimes enemies would try to peek through doors causing them to get stuck.
- Stalkers will no longer politely wait for you to finish peeking through a door before trying to stab you to death.
- Crafting power ups will now be visible on a game reload.
- Andrea will no longer glide in place after being stunned by a moth.
- Fixed an instance of saving and reloading where you wouldn't have a key you need.
- Lindsay is now better at basketball, dreams one day of being star forward.
Post edited October 23, 2020 by Hustlefan