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Hello madness, my old friend.

Cultist Simulator is now available at 10% off until June 7, 5pm UTC, DRM-free on GOG.com.

**Buy in the first week to receive the Perpetual Edition, which gives you access to upcoming DLC, planned to add new roles, characters, and legacies. This offer expires June 7, 6pm UTC.**

You got the fever again. It's been two days since you last ate but your research is more important. Gotta crack that ancient book, whose arcane language promises a glimpse at cosmic mysteries not intended for mortal minds. Just need to play your cards right: visit the right places, gain the proper insight, combine your madness with that of loyal followers, who would gladly sacrifice or be sacrificed in the name of terrible beings lurking at the edge of whispers. Don't worry about failing the first time. Worry about letting the moths escape.

Check out this piece for some insight into Alexis Kennedy's writing process during the creation of Cultist Simulator.
Make sure to also read RockPaperShotgun's review of the game, which awarded it the prestigious "Recommended" sticker.
Should be fixed in a few minutes :)
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reative00: Now, about the game. I'm an hour and 22 minutes in and I still completely don't understand what's going on; while mechanics seems to be easy to grasp the story so far doesn't make any sense (not in negative way; it just so far a lot of puzzle pieces; my verdict on the story won't be based on just starting puzzles and saying "well, it doesn't look like complete picture").

So far only real complain is performace; on GTX 1070/i5 6600k OC'd it starts to shutter after I alt-tab to do some internet stuff. Also speed buttons are N (for Normal) and M (for More I guess?) and I can't find a way to rebind it.
Regarding the game's performance:

Do you have the latest drivers for your Nvidia card? I have the game running in the background on my Nvidia GTX 1050 with an i5 processor and I am experiencing no lag whatsoever. The latest driver version is 397.93.
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Starmaker: Posted my review.

[char limit, v condensed version]

The main interactions in the game happen via a number of verb timer pods, like Work or Dream or Study. Put card(s) into a pod, start the timer, and in ~60s open the pod and take the cards out. Like a microwave. The bad: instead of placing cards into verb zones, pods have to be clicked open and closed, and cards taken out one by one. (You can click twice to take the whole lot, but then you'll have to look for them around the table, over or under other cards).

Expenses are also a pod, one that auto-refreshes and grabs a Funds card every 60s. To not die, you need to produce Funds cards faster than that. Other pods pop up and spawn penalty cards you need to destroy before they trigger a loss.

New characters have a choice of 2 jobs. One is menial labo(u)r, and produces 1 Funds each 50s (45 if you exploit a bug). It doesn't autorestart, so you have to pause the game as soon as it's done, or the cycle loses you money. Add the time to unload and load the pod and the time it's destroying penalty cards and not earning you money, and you're looking at 1 useful Fund every 15 min at best. 4 possibly productive actions for an hour of frantic clicking.

(There's a 2x speed button, but it eats into your reaction time and penalties pop up twice as fast, so the end result is about the same for twice as much clickling.)

For the other job to be at all profitable, your minion has to kill the boss. Minions are rare, recruiting attempts spawn penalties, and only 1 of 8 is a combatant with a chance to succeed (still small). Upgrading minions requires a lot of appropriate Lore, bought at random with Funds (hope you don't get a mundane book)... you see where it's going.

It is a realistic cult sim, the cult in question being an MLM pyramid. If you're thinking about joining one, buy this game: same soul-crushing bankruptcy-inducing self-actualization BS but way cheaper than an IRL MLM entry package. Otherwise, avoid it like crabs.
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Starmaker: What didn't fit: Alexis Kennedy wanted to remove the pause button. This isn't really pertinent to the current version, but it's a good indicator of what an exceptional game designer he is
and what improvements we can expect to see in future versions.
Actually, in most cases you do not need to open the pod to put the card in, just putting the correct card on top of the Work verb is enough to activate it provided no other cards are there. Also, you can click "collect all" to get all of the cards out of a verb (this is useful when you're done painting and you have 3-5 cards in the verb).
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pmcollectorboy: I've hit a bit of a snag concerning using study to generate more erudition or more glimmerings once you get beyond the reason +2 skill or passion +2 skill. While any health based work can easily generate vitality fast enough so that four vitality cards can exist at any one time, reason based work does not generate more erudition but can generate a desk job career that pays modestly well. Yet if you keep studying reason, the third erudition card will always run out of time before you can generate the fourth erudition card. So more erudition will have to be gotten elsewhere. Passion based work can generate glimmerings, but this path is.... complicated. I'm thinking the best course of action is to get a buff physique and then use study on the bequeathed item you get early on. This opens up the playing field by adding more actions. The downside, of course, is you start the path of dabbling in the occult and start attracting attention.
There are books that allow you to generate more Reason or Passion with either two Erudition or two Glimmering. I think they are limited in supply so don't sell them off if you get them :)
Post edited June 02, 2018 by JudasIscariot