Posted May 06, 2016
low rated
Personally, I prefer games where death is not treated as the most horrible thing in the world and something that can't happen.
For instance, in RPGs, I prefer it when death doesn't prevent the character from gaining experience, and where resurrection is easy and has no permanent negative side effects. (Also, I don't like it when dead characters drop their entire inventory; Baldur's Gate 2 I'm looking at you.)
In fact, I actually like it in games when death is a reasonable strategic choice rather than something that can't happen. For instance, in Zelda 2 you can only die twice without being sent back to the beginning, but after dying, your health and magic are restored fully; sometimes the magic refill is what you need.
(Interesting anecdote; when I was playing Dragon Quest 9, my main character died at the end of the final battle. She gained enough experience to level up (but note that dead characters, while able to gain experience if they were alive during part of the fight, can't gain levels), and in the ending, because the main character had an important role in the ending, she was revived with 1 HP. It then took only an easy battle for her to gain the level.)
For instance, in RPGs, I prefer it when death doesn't prevent the character from gaining experience, and where resurrection is easy and has no permanent negative side effects. (Also, I don't like it when dead characters drop their entire inventory; Baldur's Gate 2 I'm looking at you.)
In fact, I actually like it in games when death is a reasonable strategic choice rather than something that can't happen. For instance, in Zelda 2 you can only die twice without being sent back to the beginning, but after dying, your health and magic are restored fully; sometimes the magic refill is what you need.
(Interesting anecdote; when I was playing Dragon Quest 9, my main character died at the end of the final battle. She gained enough experience to level up (but note that dead characters, while able to gain experience if they were alive during part of the fight, can't gain levels), and in the ending, because the main character had an important role in the ending, she was revived with 1 HP. It then took only an easy battle for her to gain the level.)